Full notes
Full Elium - Prison Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
Elium - Prison Escape changes
A new patch is available for Elium - Prison Escape. This patch mostly improves rendering performance, but also provides some minor graphical improvements and bugfixes.
Here's the full Changelog:
- ImprovementImproved handling of FOV depending on the screen aspect ratio
- ImprovementImproved GUI to better handle ultra-wide resolutions
- ImprovementImproved smoke texture when TextureQuality is set to Medium or lower
- ImprovementImproved character turning in place animation
- ImprovementImproved Hair shadow rendering
Optimization: Optimized Shadow Resolution by distance
Optimization: Optimized View Distance object culling
- OptimizationImproved rendering performance by discarding the pixels under the health and stamina bars
- OptimizationImproved rendering performance of Lens Flares
- BugfixFixed Guards walking into doors and gates after closing them
- BugfixFixed HUD Health and Stamina icons looking stretched on non-16:9 resolutions
- BugfixFixed character hair rendering behind volume lights and other fog areas
- BugfixFixed Water footstep splash particles appearing at hips height instead of feet height
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Source
Changelog.gg summarizes and formats this update. How we read updates.
