Full notes
Full Elium - Prison Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
Elium - Prison Escape changes
A new patch is now available for Elium - Prison Escape. This patch features a big content update including the inclusion of health potions, two handed swords, and several level improvements. Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.
Here's the full Changelog:
- New FeatureAdded Two-handed swords
- New FeatureAdded Health potions
- ImprovementAdded Lamps as light sources to some levels
- ImprovementAdded 8 new room variations
- ImprovementAdded more decoration to some rooms
Improvement: Modified character faces to be more distinct and varied
- ImprovementImproved AI for guards when searching for the player
- ImprovementAdded AI behavior to search around open doors
- ImprovementAdded AI prisoner behavior to loot corpses to improve their gear as long as the player doesn't need it
- ImprovementImproved logic for light and darkness visibility toward AIs
- ImprovementAdded animation for guards when searching
- ImprovementImproved hand weapon grip in animations
- ImprovementImproved parry animations for axe and mace weapons
Improvement: UI Crosshair's Stealth visibility indicator now also shows visibility as affected by player movement and player noises
- ImprovementImproved logic for distributing random loot into guards and chests
- ImprovementChanged Candles so they don't require a Torch Extinguisher to put off
Improvement: Candles can now be put out (without any items)
- ImprovementImproved character hair lighting
- ImprovementReduced the filesize of game saves
Improvement: Rebalanced the frequency of AI kicks
- OptimizationImproved rendering performance of character head shader
- BugfixFixed amount of Jarren's possessions not displayed on the savegame list and not computing upon the final score
- BugfixFixed characters not being able to fall off ledges
- BugfixFixed characters unintentionally falling off ledges when attacking or kicking
- BugfixFixed AI characters floating when performing a dodge
- BugfixFixed AI losing track of their enemy when standing on a ledge
- BugfixFixed AI characters' legs glitching when turning
- BugfixFixed AI movement glitching when fighting
- BugfixFixed player's legs sometimes appearing turned when opening the inventory after rotating the view
- BugfixFixed character feet placement getting disabled unintentionally
- BugfixFixed weapon swing sound not getting interrupted when an attack is interrupted
- BugfixFixed one of Jarren's possessions not always having a spot to appear
- BugfixFixed fracturable objects not being fracturable
- BugfixFixed some engine warnings caused by scabbards attempting to create attack swing trails
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Source
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