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Full Elidriel update
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Repeated intro
Hey folks! It's me again, Gabriel Schade, the solo developer behind Elidriel.
What changed
- Gameplay
- Workshop
- Store
I want to share something really AWESOME with you all: we just reached 1,000+ wishlists!
Yeah, it may look like it's just a number, but it represents lots of sleepless nights and the constant effort to improve with every single thing in the game.
Every decision, mechanics, level, system, and every single tweak exists because I want to share something with you. I want you to experience something, to feel something.
Making a game alone isn’t easy, and there are many days when motivation isn't enough and discipline has to kick in. But seeing that number means that, on some level, there are 1,000 people who believe in this project, and that is incredible.
And by the way, the last months without posting here definitely didn’t mean I stopped working on the game. Quite the opposite. They were actually really intense, and I'm happy to share that I finally found the aesthetic and art style I want for the game.
So I present, the brand new-art for Sarah and Helena!
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It wasn’t just the visuals that evolved during these past months.
The gameplay itself also received major improvements, with new mechanics, equipments that work as tools to interact with the world, and a much more polished battle system.
Battle now feels faster, more dynamic, and far more satisfying, and I can’t wait to show more of how these systems are making Elidriel better.
I'll be able to share way more things soon, but that's it for now.
Once again, a HUGE thank you to everyone following along and supporting this journey.
You are all awesome!
Gabriel - Solo & Passionate Indie Game Developer
If you are new here, don't forget to wishlist Elidriel!
[dynamiclink href="https://store.steampowered.com/app/2437550/Elidriel/"]
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
