Full notes
Full Elidriel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks! I’m Gabriel Schade, the solo developer behind Elidriel. As promised, let's try to make it a tradition: more monthly updates about the game!
What changed
- UI and audio
- Gameplay
In the previous update, I've shared the menu and characters arts, but that's not the only graphical asset that I'm changing, everything is being polished to reach the end-game quality!
Let's take a sneak peek on our brand new HUD and in-game character graphs!
A Brand New HUD
The HUD graphs were updated to be more harmonical with the menu and the other assets.

New Character graphics!
And for the first time, the new in-game character graphics!


As I've mentioned in the previous post, Elidriel is now fully playable in crisp Full HD (1080p), so you can enjoy the new visuals at their best.
I'm really excited about everything that is coming!
The steam page will change completely and a brand new demo will be available soon!
Thank you so much for following along and supporting this journey.
Until next time,
Gabriel - Solo & Passionate Indie Game Developer
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
