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Full Elidriel update
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Repeated intro
Hey folks! I’m Gabriel Schade, the solo developer behind Elidriel.
What changed
- Store
- Gameplay
- Balance
Wishlist Elidriel if you like what you are reading:
[dynamiclink href="https://store.steampowered.com/app/2437550/Elidriel/"]
First things first, I'd like to wish you a Happy New Year, with this Ada fan art!

In the first two updates, I've been sharing new art and graphical assets, those updates are continuing, but there are more things that I'm really excited to share!
Kell Battler Graphics Update

After updating Kell's character and Artwork, it felt that his battler needed to change as well, the art no longer fit as well as I'd like, therefore, there is a new Kell in battle!
That's not all, he also got new abilities! When affected by his super strength talent, it can cause additional damage by PUNCHING your enemies! Provided you do your part by hitting the quick-time event, of course!

Pixel Movement
I was a little tired of the grid-base movement for a while, so I decided to do something about it. From now on, Elidriel is using Pixel-based movement, having a waaay nicer feeling when moving our party around.

This required some workarounds to make sure the exploration still works in all shapes and forms, because as you probably know, we have to keep swimming, climbing and all of that, right?


Elidriel is changing faster than ever, as I always say, I'm truly excited about everything that's coming!
The Steam page updates will happen in Q1 this year and the new demo will be available shortly after that, provided everything goes according to the plan, of course.
Thank you so much for following along and supporting this journey.
Until next time,
Gabriel - Solo & Passionate Indie Game Developer
Don't forget to wishlist Elidriel!
[dynamiclink href="https://store.steampowered.com/app/2437550/Elidriel/"]
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
