Full notes
Full Electro Havoc update
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What changed
- Gameplay
- Balance
Annnd that's it, folks! WE ARE LIVE! You can now play Electro Havoc for free while it's on Steam Early Access. Big ❤️ to everyone who shared feedback over the last +2 yrs -- it has certainly come a long way. I'd also like to share a heartfelt thanks to those who give the game a shot and leave some constructive feedback on how I can continue to improve it over the next few months while working up to a full release.
A Note on Early Access
During Early Access, you'll be playing World 1 that consists of 10 waves of increasingly difficult and numerous foes. I will be creating new Worlds and the ability to transit between them. You can also expect the following when the game comes out of EA:
Enemies already have different movement patterns and stats (speed, health), but they are of just one type. Expect lots more variety and maybe a refactor of the existing ones.
I'd like to add impact damage if you slam into a wall at high velocity. Equally, I'd like to add a ship "thrust" upgrade to allow you to plow into the enemies, inflicting collateral damage.
More power-ups, ship upgrades and possibly roguelike additions. I'd love your suggestions in the Steam discussion forums, the support website, or via email/social below.
A Trip Down Memory Lane
Here's a brief clip showing my progress over the years:
Source
Changelog.gg summarizes and formats this update. How we read updates.
