Full notes
Full Electioneering update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Hi there, fellow Electioneers!
The latest update has been a bit delayed due to holidays and an impromptu move.
We've got a big new feature coming out this week! We're working on expanding the Hacker, so the result set is much more interesting and gives you more to work with.
We're adding in an idea of "Monitor Previews". So you're no longer constrained to the map monitor and the electioneer's room. We now have a monitor dedicated to reviewing your hacking activities!
Here's what the monitor looks like at the game start
Here's the monitor after you have hacked a candidate
We are wrapping up the Graph on the bottom left with a hover that gives more details and fleshing out the grid on the right. The fundraising data needs to be plugged in and some other details, but we're about 80% done with it. Along with this are some updates to the Candidate AI as well. We're trying to balance out how a candidate takes actions to support fundraising vs. the actions they take to try to take over a state or an issue.
We hope to get this out on Wednesday or Thursday at the latest! From there, we have 2 other things on our short term radar.
Getting the Infiltrator involved
Making income less static
Both feel important, getting the full cast of agents, but also the static income feels very limiting. Any thoughts on which you'd like to see next? Let us know!
Source
Changelog.gg summarizes and formats this update. How we read updates.
