Update log
Full Eldritch Exterminators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- UI and audio
- Security
- Balance
- Performance
Fair weather to thee, oh Gluttonous Ones! Today’s update is bringing more updates and changes to many visual elements of the UI, including the health and experience UI that guides your way, literally now! Now, shrines revealed on the map will have a small compass marker pointing toward them. On the larger and more exciting side, there are also content updates! New maps, guns, and souls have been revealed in your world. As the fog clears, you will notice the dark and moody Shrouded Cove and Secluded Valley await you. These new maps have different layouts, requiring different strategies to avoid the hungry souls that crave the safety and power granted by your firearm housing.
Speaking of that, there are 4 new guns, with exciting properties and styles made to break the game even more! I don’t want to spoil them here, so hop in, figure out the unlock conditions, and wreak havoc! To pair with these, some new Souls have come in to add more options for customization, meaning the options are greater than ever!! Let us know what you think.
Major Changes
Overhaul the visuals of many UI elements
Removed the base set of artifacts, artifacts are entirely determined by properties now.
Additions
Added 2 new Maps
Added 4 new Guns
Added 6 new souls
Added new Properties “Just Stats”
Added a large variety of new artifacts
Added Hybrid auto-aim style
Added a visual indication of vulnerability for enemies
Balance
Rebalanced many artifacts
Artifact Options on Level Up: 3 -> 4
Range of Nova Projectile: 30% -> 80%
Bombs no longer scale with enemy health but with time
Enemy Balance
Removed Fisher enemy mechanic
Added a mechanic to the Witch, where they gain movement speed the longer they are alive
Reworked poison debuff for the player
Reworked Tribulations
Changes
Updated the shooting SFX to have more balanced sound levels
Improved the writing on many artifacts
Pressing escape inside of menus now closes them
Various Performance Improvements
Fixes
Fixed solider/coin charge being way too long
Fixed applying knockback to charging enemy sending them flying away
Fixed enemies sometimes not moving toward the player
Fixed not getting the correct amount of soul worth from revelations
Fixed tooltip flittering
Fixed enemy movement being wonky on some enemies
Fixed a bug where enemy density was much lower than it should be
Fixed a bug where dead enemies were taking up lots of performance
Source
