Eldritch Exterminators
Steam News 13 March 20251y ago

Update 13: Ardent Explorer

Fair weather to thee, oh Gluttonous Ones! Today’s update is bringing more updates and changes to many visual elements of the UI, including the health and experience UI that guides your way, literally now! Now, shrines r…

Update log

Full Eldritch Exterminators update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes10 additions8 changes3 removals
  • Maps
  • Gameplay
  • UI and audio
  • Security
  • Balance
  • Performance
addedFair weather to thee, oh Gluttonous Ones! Today’s update is bringing more updates and changes to many visual elements of the UI, including the health and experience UI that guides your way, literally now! Now, shrines revealed on the map will have a small compass marker pointing toward them. On the larger and more exciting side, there are also content updates! New maps, guns, and souls have been revealed in your world. As the fog clears, you will notice the dark and moody Shrouded Cove and Secluded Valley await you. These new maps have different layouts, requiring different strategies to avoid the hungry souls that crave the safety and power granted by your firearm housing.
addedSpeaking of that, there are 4 new guns, with exciting properties and styles made to break the game even more! I don’t want to spoil them here, so hop in, figure out the unlock conditions, and wreak havoc! To pair with these, some new Souls have come in to add more options for customization, meaning the options are greater than ever!! Let us know what you think.
changedOverhaul the visuals of many UI elements
removedRemoved the base set of artifacts, artifacts are entirely determined by properties now.
addedAdded 2 new Maps
addedAdded 4 new Guns

Fair weather to thee, oh Gluttonous Ones! Today’s update is bringing more updates and changes to many visual elements of the UI, including the health and experience UI that guides your way, literally now! Now, shrines revealed on the map will have a small compass marker pointing toward them. On the larger and more exciting side, there are also content updates! New maps, guns, and souls have been revealed in your world. As the fog clears, you will notice the dark and moody Shrouded Cove and Secluded Valley await you. These new maps have different layouts, requiring different strategies to avoid the hungry souls that crave the safety and power granted by your firearm housing.

Speaking of that, there are 4 new guns, with exciting properties and styles made to break the game even more! I don’t want to spoil them here, so hop in, figure out the unlock conditions, and wreak havoc! To pair with these, some new Souls have come in to add more options for customization, meaning the options are greater than ever!! Let us know what you think.

Major Changes

  • Overhaul the visuals of many UI elements

  • Removed the base set of artifacts, artifacts are entirely determined by properties now.

Additions

  • Added 2 new Maps

  • Added 4 new Guns

  • Added 6 new souls

  • Added new Properties “Just Stats”

  • Added a large variety of new artifacts

  • Added Hybrid auto-aim style

  • Added a visual indication of vulnerability for enemies

Balance

  • Rebalanced many artifacts

  • Artifact Options on Level Up: 3 -> 4

  • Range of Nova Projectile: 30% -> 80%

  • Bombs no longer scale with enemy health but with time

Enemy Balance

  • Removed Fisher enemy mechanic

  • Added a mechanic to the Witch, where they gain movement speed the longer they are alive

  • Reworked poison debuff for the player

  • Reworked Tribulations

Changes

  • Updated the shooting SFX to have more balanced sound levels

  • Improved the writing on many artifacts

  • Pressing escape inside of menus now closes them

  • Various Performance Improvements

Fixes

  • Fixed solider/coin charge being way too long

  • Fixed applying knockback to charging enemy sending them flying away

  • Fixed enemies sometimes not moving toward the player

  • Fixed not getting the correct amount of soul worth from revelations

  • Fixed tooltip flittering

  • Fixed enemy movement being wonky on some enemies

  • Fixed a bug where enemy density was much lower than it should be

  • Fixed a bug where dead enemies were taking up lots of performance

Source

Steam News / 13 March 2025

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