Eldritch Exterminators
Steam News 4 December 20255mo ago

Update 14: The Exterminator Update

Welcome, Wanderers!! Today is a juicy patch for you all! We have been cooking away, drawing out the essence of the vessel! Literally! You are no longer a floating gun, but an enraged Soul! With HANDS!!! No arms though,…

Update log

Full Eldritch Exterminators update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix13 additions17 changes4 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
  • Fixes
removedToday is a juicy patch for you all! We have been cooking away, drawing out the essence of the vessel! Literally! You are no longer a floating gun, but an enraged Soul! With HANDS!!! No arms though, too far out of budget. That’s right, you have a character you can actually see that represents your hunger for slimy souls. We have a bit more work to do for the Exterminator, but we are happy with the manifestation as it stands now. Look forward to seeing some of the more dynamic updates to the character.
removedAlongside the character, we went back to where it all started to rework the Forest map! No longer are you trapped in a square, or endlessly marching across the infinite wastes with a simple tree or lamp standing around. We have made the map more of a maze that you have to navigate. There are dead ends and alcoves that you could find yourself trapped within if you aren’t careful.
addedAlongside these changes comes an updated UI, reworked weapons passives, souls, and artifacts! These changes have been made to better balance the game and bring the experience together for you. In these updates comes a new Armor stat that decreases taken damage, a new Stat Boon you can choose to pad out your builds, and some new Bounce and Coil artifacts.
addedA slew of balance changes, Shrine updates, and more await you! Be sure to check out the full patch notes below for more info. We appreciate each and every one of you, and welcome your feedback on this new patch. Let us know if you have any suggestions, or find any pesky bugs.
addedAdded Armor, which decreases damage taken
addedAdded a new type of Boon, a Stat boon, which replaces the Just Stats property

Welcome, Wanderers!!

Today is a juicy patch for you all! We have been cooking away, drawing out the essence of the vessel! Literally! You are no longer a floating gun, but an enraged Soul! With HANDS!!! No arms though, too far out of budget. That’s right, you have a character you can actually see that represents your hunger for slimy souls. We have a bit more work to do for the Exterminator, but we are happy with the manifestation as it stands now. Look forward to seeing some of the more dynamic updates to the character.

Alongside the character, we went back to where it all started to rework the Forest map! No longer are you trapped in a square, or endlessly marching across the infinite wastes with a simple tree or lamp standing around. We have made the map more of a maze that you have to navigate. There are dead ends and alcoves that you could find yourself trapped within if you aren’t careful.

Alongside these changes comes an updated UI, reworked weapons passives, souls, and artifacts! These changes have been made to better balance the game and bring the experience together for you. In these updates comes a new Armor stat that decreases taken damage, a new Stat Boon you can choose to pad out your builds, and some new Bounce and Coil artifacts.

A slew of balance changes, Shrine updates, and more await you! Be sure to check out the full patch notes below for more info. We appreciate each and every one of you, and welcome your feedback on this new patch. Let us know if you have any suggestions, or find any pesky bugs.

Additions

  • Added Armor, which decreases damage taken

  • Added a new type of Boon, a Stat boon, which replaces the Just Stats property

  • Added a variety of boons, and reworked every artifact, soul, rune, and gun passive

  • Added a new improved forest map

  • Added Exterminator character artwork

Shrine Changes

  • Shrines no longer disappear

Changes

  • Changed the buff icon color of poison

  • Reworked how magnets work, they now give a stack of the Magnetize buff

  • Improved the text of various tooltips

  • Increased the vertical view distance of the Forgotten Valley

  • Buff tooltips now say what they do rather than just their name

  • Removed Aura Size, pick up range is now used as aura range for most artifacts

  • Reworked enemy spawning to make it feel more dynamic

SFX

  • Added an SFX for when artifact cards are shown

  • Added an SFX for when trinkets are picked up

  • Added an SFX for when hitting an enemy

  • Lowered the volume of the level up sound

Performance

  • Improved the performance of Magnets

  • Improved loading speed of some maps

  • Improved the performance of projectiles

  • Improved performance of enemies

UI

  • Reworked many UI elements

VFX

  • Added a VFX for Frenzy, Precise, and Quicken

  • Added an animation to buff icons for their duration

  • Added a scene transition for when the game is loading, so it doesn’t look like the game froze

  • Improved the visuals of ichor flasks, souls, and trinkets

  • Improved the visuals of the player’s projectiles

  • Improved the animation for when the pickup radius changes

  • Improved animations transitioning in and out of the artifact selection

Fixes

  • Due to the number of reworked changes, we didn’t keep track of what bugs were fixed

Source

Steam News / 4 December 2025

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