Update log
Full Eldritch Exterminators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
- Fixes
Salutations, fair friends! With today’s update you can officially build your deck on the Deck! We are officially Steam Deck Verified, meaning you can battle the forces of darkness on the go, never giving them a chance to rest.
Further work has gone into polishing the UI, with changes to the HUD, Artifact Cards, and Grimoire. Further QoL and balance work has been performed on the cursor, guns, and Artifacts, further developing the ability to be challenged and to challenge your foes with full force.
As always, thanks for reading. You can check out the full patch notes below!
Gameplay
Added an option for different auto-aim types: "closest to the character" or "closest to the crosshairs"
UI
Added a play again button to the end-round screen
Improved the look of the artifact cards
Improved the look of the in-round top bar UI
Improved the look of the Grimoire
Improved the visual clarity of the Cursor
Artifact Additions
Added 1 Artifact (Alacritous Heart)
Added 1 Unspeakable (Wz’Atlan’s Solace)
Gun Balance
Completely reworked Harrath’s Peace
All guns: Dash Duration 0.35 -> 0.25 seconds
- All gunsProjectile Speed increased by ~65%
Goruk’s Doorbell: Range 30 -> 10
Goruk’s Doorbell: Projectile Size 3x2 -> 6x4
Cathilan’s Repeater: Range 110 -> 30
Cathilan’s Repeater: Projectile Size 5x2 -> 10x4
Orik’s Flightline: Range 70-> 20
Orik’s Flightline: Projectile Size 2x2 -> 4x4
Dretch Bane: Range 90-> 25
Dretch Bane: Projectile Size 3x2 -> 6x4
Adiras’ Wrath: Range 90-> 25
Adiras’ Wrath: Projectile Size 4x2 -> 8x4
Madrugar: Range 80-> 25
Madrugar: Projectile Size 2x2 -> 3x3
Shrike: Range 140 -> 80
Shrike: Projectile Size 12x3 -> 12x4
Brog’s Motivator: Range 135 -> 40
Brog’s Motivator: Projectile Size 6x2 -> 10x4
Borrilis Blaster: Range 80 -> 30
Borrilis Blaster: Projectile Size 6x6 -> 10x10
Artifact Balance
Vicious Sprites: Projectile Size 10% -> 0%
N'Tho’s Hulk: Projectile Size 10% -> 0%
N'Tho’s Shell: Projectile Size 40% -> 50%
Explosive Rounds: Projectile Size: 2 -> 0
Penetration Rounds: Range 15% -> 0
Rubberized Tips: Range 15% -> 0
Flathead Rounds: Projectile Speed 15% -> 0%
Targeting System: Projectile Spread 4% -> 0%
Reworked Bloody Splinter
Warped Metal: Piercing 0 -> 1
Corporeal Sprinkler: Piercing 1 -> 2
Ro-Kuro’s Mirror no longer requires more 7 projectiles or Dimensional Mirror
Removed Dimensional Mirror
Bomb: Damage 100 -> 80
Zillu’s Bliss: Damage 50% -> 40%
Zillu’s Agony: Damage 50% -> 40%
Enemy Balance
- Slime Royalty PhaseEnemy Health reduced by 50%
- Slime Royalty PhaseSlime King: Health reduced by 10%
- Slime Mutant PhaseEnemy Health increased by 12.5%
- Slime Mutant PhasePorcupine Spawn Weight reduced by 4%
- Slime Mutant PhasePorcupine Projectile Range reduced by 4%
- Fallen Heroes PhaseEnemy Health increased by 25%
- Mimic PhaseEnemy Health increased by 50%
Adjusted the enemy spawning to add a better variety
- CosmeticEnemy Spawn Density 60600 -> 60 -> 480
Gameplay Balance
Max Range: uncapped > 80
On Pierce or Bounce increase the projectile’s range by 25%
Blast Radius is no longer affected by projectile size
Changes
Removed the Curse artifact tag
Changed how the controller stick is converted to mouse movement to be more precise
Fixes
Fixed player shooting while dead
Fixed enemies spawning too slowly
Fixed enemies keeping buffs when respawned
Fixed player leveling up while dead
Fixed enemies
Source
