Eldritch Exterminators
Steam News 18 July 20241y ago

Update 10.1: Balance / UI Polish / Steam Deck Verified

Salutations, fair friends! With today’s update you can officially build your deck on the Deck! We are officially Steam Deck Verified, meaning you can battle the forces of darkness on the go, never giving them a chance t…

Update log

Full Eldritch Exterminators update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes5 additions27 changes4 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedFurther work has gone into polishing the UI, with changes to the HUD, Artifact Cards, and Grimoire. Further QoL and balance work has been performed on the cursor, guns, and Artifacts, further developing the ability to be challenged and to challenge your foes with full force.
changedGameplay
addedAdded an option for different auto-aim types: "closest to the character" or "closest to the crosshairs"
changedUI
addedAdded a play again button to the end-round screen
changedImproved the look of the artifact cards
All guns: Dash Duration0.35 to 0.25sBomb: Damage100 to 80Zillu’s Bliss: Damage50% to 40%Zillu’s Agony: Damage50% to 40%

Salutations, fair friends! With today’s update you can officially build your deck on the Deck! We are officially Steam Deck Verified, meaning you can battle the forces of darkness on the go, never giving them a chance to rest.

Further work has gone into polishing the UI, with changes to the HUD, Artifact Cards, and Grimoire. Further QoL and balance work has been performed on the cursor, guns, and Artifacts, further developing the ability to be challenged and to challenge your foes with full force.

As always, thanks for reading. You can check out the full patch notes below!

Gameplay

  • Added an option for different auto-aim types: "closest to the character" or "closest to the crosshairs"

UI

  • Added a play again button to the end-round screen

  • Improved the look of the artifact cards

  • Improved the look of the in-round top bar UI

  • Improved the look of the Grimoire

  • Improved the visual clarity of the Cursor

Artifact Additions

  • Added 1 Artifact (Alacritous Heart)

  • Added 1 Unspeakable (Wz’Atlan’s Solace)

Gun Balance

  • Completely reworked Harrath’s Peace

  • All guns: Dash Duration 0.35 -> 0.25 seconds

  • All gunsProjectile Speed increased by ~65%
  • Goruk’s Doorbell: Range 30 -> 10

  • Goruk’s Doorbell: Projectile Size 3x2 -> 6x4

  • Cathilan’s Repeater: Range 110 -> 30

  • Cathilan’s Repeater: Projectile Size 5x2 -> 10x4

  • Orik’s Flightline: Range 70-> 20

  • Orik’s Flightline: Projectile Size 2x2 -> 4x4

  • Dretch Bane: Range 90-> 25

  • Dretch Bane: Projectile Size 3x2 -> 6x4

  • Adiras’ Wrath: Range 90-> 25

  • Adiras’ Wrath: Projectile Size 4x2 -> 8x4

  • Madrugar: Range 80-> 25

  • Madrugar: Projectile Size 2x2 -> 3x3

  • Shrike: Range 140 -> 80

  • Shrike: Projectile Size 12x3 -> 12x4

  • Brog’s Motivator: Range 135 -> 40

  • Brog’s Motivator: Projectile Size 6x2 -> 10x4

  • Borrilis Blaster: Range 80 -> 30

  • Borrilis Blaster: Projectile Size 6x6 -> 10x10

Artifact Balance

  • Vicious Sprites: Projectile Size 10% -> 0%

  • N'Tho’s Hulk: Projectile Size 10% -> 0%

  • N'Tho’s Shell: Projectile Size 40% -> 50%

  • Explosive Rounds: Projectile Size: 2 -> 0

  • Penetration Rounds: Range 15% -> 0

  • Rubberized Tips: Range 15% -> 0

  • Flathead Rounds: Projectile Speed 15% -> 0%

  • Targeting System: Projectile Spread 4% -> 0%

  • Reworked Bloody Splinter

  • Warped Metal: Piercing 0 -> 1

  • Corporeal Sprinkler: Piercing 1 -> 2

  • Ro-Kuro’s Mirror no longer requires more 7 projectiles or Dimensional Mirror

  • Removed Dimensional Mirror

  • Bomb: Damage 100 -> 80

  • Zillu’s Bliss: Damage 50% -> 40%

  • Zillu’s Agony: Damage 50% -> 40%

Enemy Balance

  • Slime Royalty PhaseEnemy Health reduced by 50%
  • Slime Royalty PhaseSlime King: Health reduced by 10%
  • Slime Mutant PhaseEnemy Health increased by 12.5%
  • Slime Mutant PhasePorcupine Spawn Weight reduced by 4%
  • Slime Mutant PhasePorcupine Projectile Range reduced by 4%
  • Fallen Heroes PhaseEnemy Health increased by 25%
  • Mimic PhaseEnemy Health increased by 50%
  • Adjusted the enemy spawning to add a better variety

  • CosmeticEnemy Spawn Density 60600 -> 60 -> 480

Gameplay Balance

  • Max Range: uncapped > 80

  • On Pierce or Bounce increase the projectile’s range by 25%

  • Blast Radius is no longer affected by projectile size

Changes

  • Removed the Curse artifact tag

  • Changed how the controller stick is converted to mouse movement to be more precise

Fixes

  • Fixed player shooting while dead

  • Fixed enemies spawning too slowly

  • Fixed enemies keeping buffs when respawned

  • Fixed player leveling up while dead

  • Fixed enemies

Source

Steam News / 18 July 2024

Open original