Full notes
Full Eldritch Exterminators update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Slippery Slipperoonies!! We are bringing you the smoothest update this side of a Slip and Slide. Dillyo, our resident code monkey, has been hard at work making this updating the most high performing patch you have ever seen. The Dark Ones have some fun in store for you, with a new Vessel and Soul to help bring an end to darkness.
What changed
- Store
- Performance
- Balance
- Gameplay
- UI and audio
- Maps
Eldritch Exterminators changes
These performance improvements have allowed us to ramp up the fire rate to match levels not seen since the game was first in development. While it was fun to flood the screen with copious amounts of bullets, we found the 4 seconds per frame was less than optional. Gone are those days, with many performance optimizations in nearly every facet of the game. Lock and load, and ride the recoil straight on to salvation!
Alongside these performance improvements, we deliver to you, Brog’s Motivator, the marksman’s signature rifle. Who is Brog you might ask? Well, that’s a story for another time. Just know that anyone caught in his scope would be expected to be “moving on'' quite quickly. This slower firing, high damage rifle is perfect for those who value critical strikes, with lethal rewards for those who are brave and patient enough to take the shot while stationary.
Last on the highlight list is our new Artifact type, Projectile Tracking. With this, you have learned to curve the bullet, or hone in on the energy of lost souls, whatever floats your goat. This new Artifact deck will grant you soul seeking bullets that can drive their way to the nearest target in their line of sight, giving a literal supernatural accuracy.
As always, we have more great things cooking, and are looking forward to your feedback to help build some crazy possibilities. Our deck expansions are only getting better, and the weapons are only going to get spicier. Expect some updates to the Grimoire, and maybe a new twist to abilities and artifacts soon. Check below for the full patch notes, and keep in touch for more Eldritch evolutions!
Additions
Added Projectile Tracking Property, Tag, Deck
Added Aura Tag, DEV NOTE: We consider this a secondary tag, so it doesn’t have a property or deck
Added 1 Gun (Brog’s Motivator)
Added 1 Soul (Soul of the Pilot)
Added 1 Ichor (Mglan)
Added 3 Boons (Kinetic Energy, Runic Sigil, Zho-Ikmet’s Exchange)
Added 1 Unspeakable (Irtokan’s Doll)
Added 14 Artifacts (Ghostly Scripture, Enchanted Husk, Gromain’s Guidance, Hunter’s Mark, Cursed Scope, Cursed Rosary, Withered Branch, Bewitched Spring, Zillu’s Restraint, Az’Zundo’s Surge, Ancient Metals, Gilded Wreath, Fetcha Flask, Essence of Renewal)
Added a dynamic max fire rate based on projectile count. DEV NOTE: This is more forgiving than the old system with the same performance benefits
Performance
Improved performance issues caused by the player
Improved performance issues caused by player projectiles
Improved performance issues caused by enemy projectiles
Improved performance issues caused by damage numbers
Improved performance issues caused by blast damage
Improved performance issues caused by enemies
Gun Balance
Base Fire Rate: 900 RPM -> 3000 RPM
Projectile count is now capped at 20 projectiles
Projectile Max Size: 50 x 50 -> 16 x 16
Reworked Madrugar’s passive
Reworked Shrike’s passive
Reworked Borrilis Blaster’s passive
Reworked Harrath's Peace’s passive
Shrike Projectile Size: 16 x 4 -> 12 x 3
Artifact Balance
Moved a variety of artifacts to different Decks
Reworked Corporeal Cascade
Wz’Atlan’s Luminosity, Wz’Atlan’s Wall now uses Aura Size
Scorched Grimoire: Blast Damage -10% -> 0%
Buckshot: Base Projectile Spread 2% -> 6%
Dual Chamber: Projectile Spread 25% -> 0%
Ro-Kuro’s Legion: Projectile Spread 50% -> 0%
Buckshot: Fire Rate Max -150 RPM -> 0 RPM
Ro-Kuro’s Mirror: Fire Rate Max -100 RPM -> 0 RPM
Ro-Kuro: Fire Rate Max -200 RPM -> 0 RPM
Dual Chamber: Fire Rate Max -50 RPM -> 0 RPM
Ro-Kuro’s Legion: Fire Rate Max -100 RPM -> 0 RPM
Az’Zundo: Fire Rate Max 150 RPM -> 0 RPM
Explosive Rounds: Projectile Size 0 -> 2
Precision: Critical Damage 25% -> 0
N'Tho’s Hulk: Projectile Size 1 -> 10%
N'Tho’s Shell: Projectile Size 4 -> 25%
N'Tho’s Shell: Knockback per Projectile Size 2% -> 3%
Teklan’s Phantasm: Soul Worth Per Projectile Size 3 -> 2
Poisoned Chalice: Projectile Size 1 -> 15%
M’Thrgdar’s Reckoning: Damage 1 -> 10%
Hallowed Shell: Damage 1 ->15%
Ability Balance
Adrenal Boost now uses Aura Size
Rune Balance
Unrelenting Torrent -60 RPM -> 0 RPM
Reworked Expanding Munitions
Soul Balance
Soul of Goruk -100 RPM -> 0 RPM
Enemy Balance
Health Scaling Per Minute: 10% -> 8%
Slime King: Health 2000 -> 1800
Ghost Cyclops: Health 4000 -> 3600
Slime Quintet: Health 6000 -> 5400
Slime Quintet: Small Blob Threshold 60 -> 54
Mimic: Health 8000 -> 7200
Changes
A variety of UI changes
Za’Tel-shan’s Hulk renamed to N`Tho’s Hulk
Za’Tel-shan’s Shell renamed to N`Tho’s Shell
Ak’Ruhan’s Hunger renamed to Teklan’s Hunger
Abug’Kee’s Bargain renamed to Helikul’s Bargain
Abug’Kee’s Brand renamed to Helikul’s Brand
Do-jen’s Apprentice renamed to Irtokan’s Apprentice
Wed-Gido’s Sigil renamed to Ro-Kuro’s Sigil
Wed-Gido’s Agony renamed to Zillu’s Agony
Za’Tel-shan’s Ichor effects applied to N'Tho, Za’Tel-shan Ichor removed
Ak’Ruhan’s Ichor effects applied to Teklan, Ak’Ruhan’s Ichor removed
Ehalpsis’s Ichor effects applied to Gorubax, Ehalpsis’s Ichor removed
Do-Jen’s Ichor effects applied to Irtokan, Do-Jen’s Ichor removed
Fixes
Fixed Unstable Crystals not applying extra damage
Fixed Book of the Guilty giving more than intended Damage and Projectile Size
Fixed Zillu’s Tithe giving the incorrect amount of damage
Fixed map pickup range scaling incorrectly
Fixed Wz'Atlan giving the incorrect Shield Regen Speed
Fixed projectiles not appearing as the soul color
Fixed Teklan’s Phantasm giving the incorrect amount of soul worth
Source
Changelog.gg summarizes and formats this update. How we read updates.
