In this update1
Full notes
Full Eldritch Climb: A Cursed Ascent update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Eldritch Climb: A Cursed Ascent changes
Here's a small patch with a couple bugs we caught a little too late. Happy climbing!
Bug Fixes
Level music would not start correctly when restarting a run from pause or game over menus.
Far away enemies that die to other hazards no longer give Eyes or shake the camera.
Flying enemies are no longer launched away after colliding with the player.
Rune display on HUD should now appear correctly when a timed effect is active.
Source
Changelog.gg summarizes and formats this update. How we read updates.
