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Steam News29 November 20257mo ago

Patch 0.3.5.2

Hello there climbers! Thanks to all your feedback and suggestions to keep improving our game! Here's what changed in this version.

Full notes

Full Eldritch Climb: A Cursed Ascent update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there climbers! Thanks to all your feedback and suggestions to keep improving our game! Here's what changed in this version. Most changes were made to improve the Temple level as well as the Temple's boss which was pretty unfair if you didn't make it with a ranged item.

What changed

6 fixes1 addition7 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedHello there climbers! Thanks to all your feedback and suggestions to keep improving our game! Here's what changed in this version. Most changes were made to improve the Temple level as well as the Temple's boss which was pretty unfair if you didn't make it with a ranged item.
changedBALANCE & GAMEPLAY CHANGESChanged the second boss' behavior so that the spikes on its hands hide during some animations to make it easier to approach it.
addedBALANCE & GAMEPLAY CHANGESEnemies can now randomly change to a higher Eye Phase to give you a taste of higher difficulties and keep you on your toes.
changedBALANCE & GAMEPLAY CHANGESWe made explicit the rarity of the items by changing the color of its glow when you find them.
changedBALANCE & GAMEPLAY CHANGESAdjusted drop rates for each rarity as well as the cost of renting items from Eliza on the Base.
changedBALANCE & GAMEPLAY CHANGESAdjusted Drone enemy speed and frequency of attacks in every phase.

BALANCE & GAMEPLAY CHANGES

  • Changed the second boss' behavior so that the spikes on its hands hide during some animations to make it easier to approach it.

  • Enemies can now randomly change to a higher Eye Phase to give you a taste of higher difficulties and keep you on your toes.

  • We made explicit the rarity of the items by changing the color of its glow when you find them.

  • Adjusted drop rates for each rarity as well as the cost of renting items from Eliza on the Base.

  • Adjusted Drone enemy speed and frequency of attacks in every phase.

  • Adjusted Crying Soul enemy to make it able to fly since phase 1.

  • Improved font legibility on Codex,

BUG FIXES

  • Fixed bug where Danforth could get stuck holding something when defeating the Mountain's Boss.

  • Fixed bug where Crying Souls could sometimes appear between walls.

  • Fixed some level chunks where two enemies would appear on top each other.

  • Fixed level chunks where some contraptions in level 2 would not activate correctly.

  • Fixed walls on temple, this could cause some levels to be impossible to progress through without mobility items.

That's all for now thanks for playing and remember you can send us feedback directly from the game by pressing F11.

Source

Steam News / 29 November 2025

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