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Steam News29 January 20265mo ago

GM Season 1 - Update 1

General Nameplates Fixed nameplates flickering in PVE mode Fixed nameplates showing through walls in PVE mode Fixed nameplates not showing while Down But Not Out for yourself and enemy players Possible fix for wizard fr

In this update15

Full notes

Full Eldegarde update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes2 additions10 changes1 removal
  • Performance
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
  • Balance
fixedNameplatesFixed nameplates flickering in PVE mode
fixedNameplatesFixed nameplates showing through walls in PVE mode
fixedNameplatesFixed nameplates not showing while Down But Not Out for yourself and enemy players
changedNameplatesPossible fix for wizard frost orb sheath and priest gleaming star explosion VFX not cleaning up
fixedGreenwoodFixed hole in the terrain at the back of the north Ogre cave
changedGreenwoodOgres now spawn at a random time later in the adventure

Eldegarde changes

fixedFixed nameplates flickering in PVE mode
fixedFixed nameplates showing through walls in PVE mode
fixedFixed nameplates not showing while Down But Not Out for yourself and enemy players
changedPossible fix for wizard frost orb sheath and priest gleaming star explosion VFX not cleaning up
fixedFixed hole in the terrain at the back of the north Ogre cave

General

Nameplates

  • Fixed nameplates flickering in PVE mode

  • Fixed nameplates showing through walls in PVE mode

  • Fixed nameplates not showing while Down But Not Out for yourself and enemy players

  • Possible fix for wizard frost orb sheath and priest gleaming star explosion VFX not cleaning up

Maps

Greenwood

  • Fixed hole in the terrain at the back of the north Ogre cave

  • Ogres now spawn at a random time later in the adventure

  • Ogre respawn timer increased

Greenwood Night

  • Removed the Armored Ogre from Baron's Estate

Crypts

  • Fix to reduce frequency of audio crackling issue in the Crypts

Morthog's Lair

  • Fix to prevent players from getting stuck inside the door, and allow them to teleport if they do

  • Moved starting spawn point forward so that the third player joining doesn't get pushed into the extraction

  • Increased size of fall reset volumes, issues might still occur with the reset not working

Arenas

  • Fixed Ruin cloud rising too early in later arena rounds

  • Possible fix for Ruin cloud effect not working when standing in the cloud from the start

  • Lowered starting Ruin fog height so that it is not visible all the time

🧙‍♀️ Classes

Hunter

Perks

  • Elven Galeae

    • Fixed helmet not benefitting Elven dance when using Briarheart bow

Rogue

Weapons

  • Fixed daggers backstab glow being on the wrong dagger sometimes

Priest

Abilities

  • Bouncing Star

    • Bouncing star now has the same homing properties as Arclight Cling and Gleaming star

  • Heaven's Fury

    • Fixed issue with heaven's fury casting through holes in the arena bridges / visual art

Traits

  • Holy Sparks

    • Fixed friendly teammates destroying sparks when walking over them

Wizard

Weapons

  • Fire Staff

    • Reduced evade attack damage by 10%

Quests

  • Moved the final Campaign rewards to be granted by completing the last quest in a Campaign to fix the issue of returning players not receiving the reward for completing the quest this season

  • Increased chance of finding Emberheart Cores

AI

Armored Ogre

  • Fixed Armored Ogre using the normal Ogre's HP values, hp has been increased

  • Fixed all Ogres having less armor vs Fire damage

  • Increased affliction resistances by 500

Goblin Bombers

  • Reduced duration of Unstoppable effect at the end of attacks

Source

Steam News / 29 January 2026

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