What changed
3 fixes0 additions1 change0 removals
- Fixes
- Events
- UI and audio
- Gameplay
fixedWe have fixed the following issues, and the changes will take effect after restarting the game.
fixedFixed an issue where alert and warning messages were displayed as “ㅁ” in Simplified/Traditional Chinese environments.
fixedFixed an issue where the damage information UI showed values larger than they actually were. Cause: Even after enemies were defeated, remaining projectiles or Ignite DoT damage were still being counted in the UI calculations. This did not affect actual in-game damage or gameplay.
changedThank you for playing! We will continue to improve and strive to provide you with a better experience.
ELARIENNE changes
fixedWe have fixed the following issues, and the changes will take effect after restarting the game.
fixedFixed an issue where alert and warning messages were displayed as “ㅁ” in Simplified/Traditional Chinese environments.
fixedFixed an issue where the damage information UI showed values larger than they actually were. Cause: Even after enemies were defeated, remaining projectiles or Ignite DoT damage were still being counted in the UI calculations. This did not affect actual in-game damage or gameplay.
changedThank you for playing! We will continue to improve and strive to provide you with a better experience.
We have fixed the following issues, and the changes will take effect after restarting the game.
Fixed an issue where alert and warning messages were displayed as “ㅁ” in Simplified/Traditional Chinese environments.
Fixed an issue where the damage information UI showed values larger than they actually were. Cause: Even after enemies were defeated, remaining projectiles or Ignite DoT damage were still being counted in the UI calculations. This did not affect actual in-game damage or gameplay.
Thank you for playing! We will continue to improve and strive to provide you with a better experience.