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- Effulgence RPG
What should happen when you lose a battle?
Hi! I started a new player poll about an important gameplay question: what should happen after you lose a battle? Right now, if you lose, you go back to the planet map, but lost weapons stay lost. I am also thinking abo…
Announcement2 changesGameplayMaps - Effulgence RPG
1,000 copies sold - thank you! (+ new "almost official" trailer)
Effulgence RPG has just passed 1,000 copies sold in its first days of Early Access, and I wanted to say a huge thank you. For a niche ASCII tactical RPG made by one person, this means a lot and literally keeps the proje…
Announcement2 changesGameplay - Effulgence RPG
Effulgence RPG Enters Early Access
Effulgence RPG I'm incredibly excited to launch Effulgence RPG into Early Access today. My goal with Early Access is simple: ship a focused slice of the game, then grow it together with you. This version already has the…
Announcement - Effulgence RPG
Effulgence RPG has passed the milestone of 50,000 wishlists on Steam
Effulgence RPG has passed the milestone of 50,000 wishlists on Steam. For a solo ASCII RPG that's insanely cool – thank you for your interest, support, playtests, ideas, and memes. Without all this, the game simply woul…
Store8 changesMapsGameplay - Effulgence RPG
New Effulgence RPG Trailer
I'm thrilled to drop my latest trailer: What do you think? Drop feedback below!
Announcement - Effulgence RPG
Added new bosses and made a mini sketch with them. What do you think?
★★★ I'm planning to put them in a new intro/tutorial location. The learning curve is a bit steep right now, so I'm adding a dedicated area to teach the core combat mechanics. ★★★
Announcement1 changeGameplay - Effulgence RPG
Demo + EA + Discord
Hi everyone! 1) New demo build with updated controls: v80386 I've just pushed a new demo featuring the refreshed controls and a few quality-of-life tweaks. Versioning follows my retro-CPU theme: 8080 → 8088 → 8086 → 802…
Patch notes2 changesGameplayServer - Effulgence RPG
Building a Location Prop Out of Text
From "[]" and "x" to a 3D column: per-glyph motion, light pass, and a hint of neon. This new object is now part of the upcoming location.
Patch notes






