Full notes
Full EdgeLords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
The user-requested difficulty patch is now live. This reduces the overall difficulty from Hardcore (Hard) to Competetive (Medium).
We are continuing to fine-tune the difficulty, in the next few weeks we are planning on developing a difficulty setting to toggle from Casual (Easy), Competetive (Medium) and Hardcore (Hard) and linking it to a new 'essence system'.
In the new 'essence system', players earn essence for completing games, the higher the difficulty, the more essence earned. Essence can then be redeemed on Motifs, CGs and Card Art (this will replace the current unlock system) so you can choose exactly what you'd like to unlock at any time.
User-requested improvements we're working on right now:
Steam trading cards, badges and backgrounds (May)
Comprehensive how to play guide (May)
'BAD END' artwork for EVERY player/boss combination (June)
Viewer for contents of deck and discard piles (June)
More hentai to the gallery (July)
Animation test to gallery (July)
Enhanced rimjobs
Thanks again for all of your support! We couldn't do it without you!
Reminder that if you need to swat up on gameplay there's a rulebook on the forums check it out here
You can review and suggest the planned quality of life improvements on the Steam forums. And you can review and suggest balance changes over here on the Steam forums.
Source
Changelog.gg summarizes and formats this update. How we read updates.
