In this update4
Full notes
Full EdgeLords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Fixes
- UI and audio
- Gameplay
- Balance
EdgeLords changes
Thank you for your vigilance and feedback that you shared on the Steam forums, you have helped identify dozens of small bugs that we have been able to rectify.
New Features:
The way outfits unlock has changed, now to unlock an outfit for a character, you need to win a game in that area with that character.
The logic for earning green completionist skulls has been corrected. However this means that any earned skulls have been reset.
Be Advised:
This version (1.0.3) changes game logic, if you attempt to 'continue' a run that started in an older version (such as 1.0.2) it may 'load forever' and you will have to close the EdgeLords application.
This version changes unlock logic, green completionist skulls may have been reset.
Fixed Bugs
Dark Stallion x Efrit/Afterimage ghost clone bug
Deathgrip's head not granting +3 Timer Counters to Overfiend Ritual/Ragnorak
Motif and green completionist skull logic corrected
Player Lilith Djinn's Wish card 'Sanctity' effect is corrected
Player Lilith Cleric's Enshrine card now exhausts
Attempting to summon more Glyphs than the board can handle no longer softlocks
Player DG's Overfiend is now invincible
Fixed CGs unlocking too early
Harpy successfully grants +2 Actions on defeat
Overager now grants +2 Climax
Various typos and grammar corrections
Stuff we're working on right now
Deck edit mode
Unique loss CG for each character
Here's a sneak peak at the new CGs, which will be ready by mid-June.
Thanks again for all of your continued support! We couldn't do it without you!
Reminder that if you need to swat up on gameplay there's a rulebook on the forums check it out here
You can review and suggest the planned quality of life improvements on the Steam forums. And you can review and suggest balance changes over here on the Steam forums.
Source
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