Full notes
Full EdgeLords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Over the next couple of days we will be making a number of Balance and Quality of Life improvements to the game to make it more accessible, we thank you for your patience while we work on these edits.
In the meantime, we're writing a guide for each player and enemy deck to help, check it out here (section 8.0/9.0)
Thank you for your amazing support so far, especially those on the forums taking the time to share their experiences and recommendations for improvements to Quality of Life.
We understand that a number of users have been frustrated at the intense difficulty of EdgeLords, which was designed to be an intense boss rush where every battle was a photo-finish. But this steep learning curve, combined with a lack of QoL features such as knowing a deck's composition or what cards are currently discarded makes the experience feel too difficult.
You can review and suggest the planned quality of life improvements on the Steam forums. And you can review and suggest balance changes over here on the Steam forums.
Source
Changelog.gg summarizes and formats this update. How we read updates.
