Update log
Full Edengrall update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
Everything is finally implemented, we just need to finish smashing the last few bugs we found and we will be releasing a new beta.
A lot had to be changed specially for the NPC brains, so expect more bugs to pop up related to NPC behavior.
The changelog for this update is very short, but each line here required weeks of work.
Features:
Added Nina the Night Guard
Added Furniture to the school
Harvested crops now gain star levels increasing overall value and nutrients
Changed the random crop traits into selectable plant perks
Added plant perks for trees
Changes:
A few load time improvements
Greatly improved the proccess for creating future characters
Changed fairy long hair back to stop it from clipping with the lower body
Changed the crop trait achievements
Bugfixes:
Shimmering locust chance is now 0.1% instead of 99.9%
Sickle special now work on player planted trees
Axe special now work on player planted trees

We will be lanching the new beta soon, it should be save compatible with older versions, but we still recommend throwing away your old plant seeds.
After the beta goes live my brother will take a few days off since he has been slaving away nonstop to fix all bugs I found, meanwhile I will be starting work on the features for the next patch and maybe a new character.
Source