In this update7
Full notes
Full Eden Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Balance
- Workshop
- Events
Eden Rising changes
Hey Wardens, We are thrilled to announce that the Eden Rising Winter Update v.0.4.0 is LIVE! This update lays the groundwork for future improvements to multiplayer!
PATCH NOTES v0.4.0
FEATURES
EQUIPMENT AS UNLOCKS
Equipment (weapons, gloves, and armor) are now unlocks on your character that you can take to any server.
Equipment unlocks have been moved to a new Forge Equipment screen in the menus, accessible at any time.
Find outposts and unlock new equipment trees! Pay resources to permanently unlock and have access to any part of that equipment tree.
Any equipment PREVIOUSLY crafted on the server under the old system will automatically be granted to players on that server in their unlocks.
Dyes have been temporarily disabled. They will return in the next patch.
Gloves temporarily only have extraction abilities.
CAMERA CONTROLS UPDATE
The camera can now be moved independently from character facing. Move the camera around as you like!
HUD REVAMP
Player controls and the bottom bars of the HUD have been updated in preparation for controllers:
There are now only 2 discrete modes: combat and build mode. Switch between as you need!
Glove powers and consumables have been given hotkeys for easier access during combat.
Players can still quickswap between two assigned weapons. :)
Build Mode updated! The defense will now appear directly in front of the character model and move with character.
COMBAT UPDATES
Added the new Ballista turret! A single-target, damage turret for going after Eden's larger creatures.
Defense variations! Added additional turret upgrades and effects for greater strategy variety.
Updated attack numbers to reflect elemental weaknesses on monsters (will look like a critical hit).
Improved the usage of the Electro Turret. This turret now prioritizes ranged enemies and fires a targeted AoE, tracking its target as it moves. The charged state deals damage as well.
Null Batons once again increase their damage as you apply stacks.
Hammer damage has been significantly increased.
ONGOING RANGED REVAMP
Ranged weapons have received some love! We’ll be continuing improvements on these in the next few updates. Ranged weapons now offer fire-at-the-hip, shotgun-style regular attacks. Enter "Aim Mode" to hit targets from afar and deal extra damage to monsters with exposed weakspots.
To go with this update, we've added a ton of new ranged weapon variations and upgrades!
DIFFICULTY UPDATES
Updated difficulty selections! In the server admin panel, choose between Easy, Normal, or Hard difficulties. Normal is the default difficulty for new games.
When selecting sieges, choose additional difficulty for the siege!
Choosing harder difficulties whenever available will give additional rewards!
Receive additional Mastery XP whenever playing multiplayer.
TECH TREE UPDATES
Tech trees are now accessible through a station in camp (previously the Upgrade Station).
All the trees have been revamped and rewards from sieges updated.
Tech trees no longer contain equipment.
The ballista has been added as well as variations for all turrets.
Improved consumables have been added.
Costs have been completely rebalanced.
Siege rewards have been completely rebalanced.
Minisieges no longer give Nanochips (instead they unlock equipment).
MISC.
Hammers, Bidents, and Glaives have new/updated VFX.
Updated the tutorial to use the new Ballista turret.
FIXES AND ADJUSTMENTS
Fixed an issue where weapon comparisons did not correctly display.
Fixed an issue where the Gorgon Rex Aftershock VFX only played the first time the ability was executed.
Added the missing icon for the Lemurean.
Fixed an issue where the Chthonian's underground attacks often played the Rock Burst VFX offset from the warning marker.
Fixed various stuck bugs. — Website Discord Official Facebook Page Official Twitter Page Instagram Youtube Channel
Source
Changelog.gg summarizes and formats this update. How we read updates.
