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Steam News1 March 20264mo ago

Demo Build 109 (minor performance updates) released!

An Ecrazeus Castle demo update has been released. Changes include: Optimized the background effect on the title screen. It should be slightly less intensive than before on the CPU.

Full notes

Full Ecrazeus Castle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Store
changedOptimized the background effect on the title screen. It should be slightly less intensive than before on the CPU.
changedOptimized and changed the method that picked up items and weapons are displayed on the UI. A weapon type icon will now be shown, instead of the vague sword icon for all weapons.
removedOptimized the door marker icon by removing the text distance. It is a regression, but it does save on CPU processing.
fixedFixed an issue where the button key binds weren't properly showing up on the swap weapons / swap items interface.
changedChanged the collision shape of the desert trees and the potted plants in the marble room.
fixedFixed an issue with the store fronts of the game and the demo being bugged. Thanks to Cris_Kaiju for pointing it out.

Ecrazeus Castle changes

changedOptimized the background effect on the title screen. It should be slightly less intensive than before on the CPU.
changedOptimized and changed the method that picked up items and weapons are displayed on the UI. A weapon type icon will now be shown, instead of the vague sword icon for all weapons.
removedOptimized the door marker icon by removing the text distance. It is a regression, but it does save on CPU processing.
fixedFixed an issue where the button key binds weren't properly showing up on the swap weapons / swap items interface.
changedChanged the collision shape of the desert trees and the potted plants in the marble room.

An Ecrazeus Castle demo update has been released. Changes include:

  • Optimized the background effect on the title screen. It should be slightly less intensive than before on the CPU.

  • Optimized and changed the method that picked up items and weapons are displayed on the UI.

    • A weapon type icon will now be shown, instead of the vague sword icon for all weapons.

  • Optimized the door marker icon by removing the text distance.

    • It is a regression, but it does save on CPU processing.

  • Fixed an issue where the button key binds weren't properly showing up on the swap weapons / swap items interface.

  • Changed the collision shape of the desert trees and the potted plants in the marble room.

  • Additional behind the scenes changes I might have forgotten.

  • Fixed an issue with the store fronts of the game and the demo being bugged. Thanks to Cris_Kaiju for pointing it out.

If there any issues from this patch, please let me know.

Source

Steam News / 1 March 2026

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