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Steam News30 March 20206y ago

Game Guide - characters and labor automation

Characters can find a mate and give birth to children) And now let’s distract ourselves from the characters and analyze the game concept “culture of mechanization” in the game.

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
addedGovernmentThe President develops all technologies. Vice-President instead of the president, he deals with those issues in which the president understands the worst. The knowledge points of ministers are added to the resulting knowledge points.
changedAssign Leaders:(we’ll not appoint other ministers, because these positions are only for "beauty") so what has changed:
changedAssign Leaders:Farm productivity depends on knowledge in biology(icon "leaf"). Mine performance depends on knowledge of biology and engineering. The performance of factories and plants depends on engineering(icon "compass").
addedAssign Leaders:Pop allocates money both for investments("I") in new mechanisms and for amortization of old ones("A").

Economica changes

addedThe President develops all technologies. Vice-President instead of the president, he deals with those issues in which the president understands the worst. The knowledge points of ministers are added to the resulting knowledge points.
changed(we’ll not appoint other ministers, because these positions are only for "beauty") so what has changed:
changedFarm productivity depends on knowledge in biology(icon "leaf"). Mine performance depends on knowledge of biology and engineering. The performance of factories and plants depends on engineering(icon "compass").
addedPop allocates money both for investments("I") in new mechanisms and for amortization of old ones("A").

Characters can find a mate and give birth to children)

And now let’s distract ourselves from the characters and analyze the game concept “culture of mechanization” in the game. It determines the number of mechanisms that 100 people can use. When the culture of mechanization is 5,000, this means that 100 people can use 5 mechanisms.

1 mechanism is equal in work to 2 people. Thus 100 people and 5 mechanisms produce as many products as 110 people without mechanisms.

if you want labor productivity (the culture of mechanization) to grow, you need to appoint characters to the government.

Government

The President develops all technologies. Vice-President instead of the president, he deals with those issues in which the president understands the worst. The knowledge points of ministers are added to the resulting knowledge points.

Assign Leaders:

(we’ll not appoint other ministers, because these positions are only for "beauty") so what has changed:

Instead of the president, the vice president now began to deal with engineering issues, as President understands worst of all in these matters

The total points of the government are determined by the addition of the points of the president and ministers. Then these points are divided by 2.

Farm productivity depends on knowledge in biology(icon "leaf"). Mine performance depends on knowledge of biology and engineering. The performance of factories and plants depends on engineering(icon "compass").

One mechanism has served a little over 8 years, it looks like a reduction in the number of mechanisms by 1% per month, due to various breakdowns.

Pop allocates money both for investments("I") in new mechanisms and for amortization of old ones("A").

The maximum level of mechanization in the game = 30,000. which corresponds to 30 mechanisms per 100 people. Thus, labor productivity can grow 1.6 times. But at the same time, if the player does nothing, the number of unemployed will increase.

That's all for today! Next time we will see what is interesting in the "citizens" tab

Source

Steam News / 30 March 2020

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