Full notes
Full Economica update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Hello. This is the second game guide.
Today we will look at the main interface of the game.
We will try to get a complete idea of what the indicators of the main game menu. All of these indicators have tooltips.
The budget.
(consists of two buttons) Income is the budget revenue and percentage of GDP that the government takes. Expenses are budget expenditures and the ratio of budget revenues to expenses so that we can understand the size of the deficit or surplus.
The next part is devoted to GDP.
If a player does nothing then the size of GDP fluctuates slightly up and down relative to a steady level. Below we see the size of GDP per adult citizen and its absolute change. In this purely economic simulator, the number of people is virtually unchanged, so these latter indicators may not be very necessary.
Citizens
Here we see the total number of adult citizens, including elderly pensioners. And the number of unemployed.
Trade.
Here we see the amount of monthly inflation, as well as the total amount of money in the real economy(money supply), and the amount of money that is circulated in the economy. And the difference between these values is the money that people save and do not spend. if people do not spend money - GDP decreases Scientists propose introducing special taxation of money not involved in the economy - demurrage.
Interesting observation
To estimate the rate of inflation you can open the GDP tab and see the price of wheat without inflation, its price is 10.
That's all for today! In the next part we will look at the characters.
Source
Changelog.gg summarizes and formats this update. How we read updates.
