In this update5
Full notes
Full Eclipse Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Fixes
- Gameplay
- Performance
Eclipse Breaker changes
Hi all,
This update addresses several key issues reported by our players, aiming to enhance gameplay experience, improve UI usability, and ensure smoother overall performance for the demo. We appreciate your valuable feedback, and if you’re enjoying the demo, please tell a friend!
Patch Notes for May 7th, 2025:
Gameplay & Balance
Hitting an Armor Regulus twice will now break its shield.
Defeating a boss now restores 30% of your max health.
Attacking a Lancer while it’s airborne now correctly displays a "Miss!" message.
Spike traps no longer damage players during their own turn action.
Icebound Step’s ice zone duration has been increased.
Ice traps now deal damage when they tick.
Increased the duration and splash damage of Ice to encourage more player use.
Radiance no longer applies to dead or unhittable enemies.
Holding the Meditate button will now resume meditation automatically after an ability ends.
Bug Fixes
Fixed a bug where pressing Escape during the confirm quit menu caused UI inconsistencies.
Fixed a bug where new Prima effects like Fire and Ice could trigger during a player’s turn.
Fixed an issue where players could get stuck in Amanzi after certain attacks.
UI & Visual Improvements
Added a custom mouse pointer to improve mouse visibility when using keyboard and mouse.
Improved enemy selection and the highlight for the currently targeted enemy.
Improved visual feedback for when to press the Trigger key.
Reduced “flashbang” intensity at the end of levels when flashy effects are active.
Added spacing around the word "Constellation" in the temple UI.
Spike traps have updated visuals, including effects that show when they’re about to trigger and when they reset.
Introduced a 0.5 second delay before reward selection to reduce accidental clicks.
Tutorials & Onboarding
Enhanced the opening narrative sequence based on player input.
Added checklists and tutorials to better explain the Spirit Companion and Augments systems.
Performance & Accessibility
Added a framerate limiter (on by default) to reduce system resource usage.
Source
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