Full notes
Full Eclipse Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Eclipse Breaker changes
We just wanted to take a moment to thank everyone who checked out Eclipse Breaker during Steam Next Fest! The response was amazing, and we loved seeing players dive into runs and even stream their playthroughs.
We saw a few great call-outs, like being one of CBR's Top 11 Must-Play Demos or hailed as an Amazing Active Turn-Based Action Roguelite by the Goat Force Gaming crew, and even international attention in Poland, France, Russia, and many others. Some other fun quotes we saw:
"If you enjoy RPGs that respect your brain as much as they respect your reflexes, Eclipse Breaker is a demo that's worth a look today" - NoobFeed
"one of the more adventurous roguelikes out there... instead of leaning into deckbuilders or pure randomness, it gives you a tactical core in every fight and builds that evolve meaningfully." - Entertainment Geekly
It was hugely motivating. And we’ve been watching your feedback closely and are already using it to make the game even better. Right now, we’re focused on polishing, squashing a few last-minute bugs, and locking in balance tweaks before release.
Mark your calendars: Eclipse Breaker officially launches next Friday, November 7th, at 10 AM PT.
If you enjoyed the demo, make sure to wishlist (if you haven’t already!) so you’ll be notified the moment it goes live.
Thanks again for helping us make Eclipse Breaker the best it can be. We can’t wait for you to play the full game soon!
Source
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