In this update3
Full notes
Full Eclectic Expansion Enterprise update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone,
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Eclectic Expansion Enterprise changes
Blog
Another build, another random edge case. Thanks to everyone that engaged with the new content and left comments and posts. They do really help make the game better.
There's a bugfix for the locked Early Access panel. The production and costs of almost all buildings were changed by 10x to begin with whole numbers, and use decimals later.
The start of maps is now accelerated, and survey hubs have been changed to prefer unexplored tiles closest to them most of the time.
Now, on to the main show:
New Features
Buildings doing an orbital drop (fib pods) now give 100 cycles of production on landing
Changes
Retuned most building production and costs to be 10x larger
Changes to survey hubs: - Explores the closest unexplored tile 80% of the time, and a random unexplored tile the rest of the time.
Changed UI anims to be half a second or shorter.
Changed resource displays to better show decimals
Bug Fixes
Fixed, hopefully, the issues that was causing the Early Access Panel close button be locked. (if that button is locked, the game had issues loading, we'll add a notification for this in the next build)
Fixed Quanta timer not properly hiding on ascent
Links:
OOMM Interactive Discord: https://discord.gg/TnGm72hCAs
OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive
Source
Changelog.gg summarizes and formats this update. How we read updates.
