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Steam News28 June 20233y ago

Updating to Build 6.2

Hello Everyone, Blog Another build, another random edge case. Thanks to everyone that engaged with the new content and left comments and posts. They do really help make the game better.

In this update3

Full notes

Full Eclectic Expansion Enterprise update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone,

What changed

2 fixes1 addition5 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
addedBlogAnother build, another random edge case. Thanks to everyone that engaged with the new content and left comments and posts. They do really help make the game better.
changedBlogThere's a bugfix for the locked Early Access panel. The production and costs of almost all buildings were changed by 10x to begin with whole numbers, and use decimals later.
changedBlogThe start of maps is now accelerated, and survey hubs have been changed to prefer unexplored tiles closest to them most of the time.
changedNew FeaturesBuildings doing an orbital drop (fib pods) now give 100 cycles of production on landing
changedChangesChanged UI anims to be half a second or shorter.
changedChangesChanged resource displays to better show decimals

Eclectic Expansion Enterprise changes

addedAnother build, another random edge case. Thanks to everyone that engaged with the new content and left comments and posts. They do really help make the game better.
changedThere's a bugfix for the locked Early Access panel. The production and costs of almost all buildings were changed by 10x to begin with whole numbers, and use decimals later.
changedThe start of maps is now accelerated, and survey hubs have been changed to prefer unexplored tiles closest to them most of the time.
changedBuildings doing an orbital drop (fib pods) now give 100 cycles of production on landing
changedChanged UI anims to be half a second or shorter.

Blog

Another build, another random edge case. Thanks to everyone that engaged with the new content and left comments and posts. They do really help make the game better.

There's a bugfix for the locked Early Access panel. The production and costs of almost all buildings were changed by 10x to begin with whole numbers, and use decimals later.

The start of maps is now accelerated, and survey hubs have been changed to prefer unexplored tiles closest to them most of the time.

Now, on to the main show:

New Features

  • Buildings doing an orbital drop (fib pods) now give 100 cycles of production on landing

Changes

  • Retuned most building production and costs to be 10x larger

  • Changes to survey hubs: - Explores the closest unexplored tile 80% of the time, and a random unexplored tile the rest of the time.

  • Changed UI anims to be half a second or shorter.

  • Changed resource displays to better show decimals

Bug Fixes

  • Fixed, hopefully, the issues that was causing the Early Access Panel close button be locked. (if that button is locked, the game had issues loading, we'll add a notification for this in the next build)

  • Fixed Quanta timer not properly hiding on ascent

OOMM Interactive Discord: https://discord.gg/TnGm72hCAs

OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive

Source

Steam News / 28 June 2023

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