In this update8
Full notes
Full ECHOLOCAUTION update
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What changed
- Store
- Maps
- UI and audio
- Balance
- Performance
- Gameplay
ECHOLOCAUTION changes
ECHOLOCAUTION Ver. 3.0.1 was released on May 11th, 2023. Please check here for additional elements of the big update that we recently made.
https://store.steampowered.com/news/app/1545250/view/3728460558918564916
Detailed Adjustments
Result Screen
The ranking of the stage played this time is now displayed on the left part of the screen. You can check your high score and see at a glance which stage your score is for this time.
Option
When performing key configuration, the input standby state is now canceled if the corresponding button is not pressed for a certain period of time.
Characters
Hallow - Echo Time:0.5 sec → 0.66 sec The echo duration has been slightly extended, allowing you to consistently eat bugs within the combo bonus even at the end of the combo route. The adjustment aims to maintain the experience of discerning the combo route and catching in a moment, while reducing stress when you accidentally eat a bug due to combo break.
Yama & Kitty - Echo Time:2.5 sec → 2.66 sec - Echo gauge charge start time: 0.5 sec. before the end of echo → 1 sec. before the end of echo - Echo gauge charge speed multiplier: 1x → 1.5x Yama & Kitty received many comments about being difficult to handle due to their distinctive performance, so we made their echo easier to accumulate to improve usability. As a result, it's easier to aim when sending Kitty far away as it's easier to spot bugs over a wide range. Also, we slightly extended the echo time and strengthened it to make it easier to simply connect combos.
- Madara - Maximum echo timeapprox. 4.8 sec. to 3.5 sec. - Echo gauge charge speed multiplier: 1.5x → 1.75x As for Madara... there was a bug where the gauge consumption speed was unintentionally incorrect, so we made adjustments and corrections to ensure an appropriate echo duration. While the maximum echo duration has significantly decreased from the release time, making it weaker, we have instead quickened the echo recovery time to make it easier to use. The duration is shorter, but the echo duration is still the longest among all bats! There is no change in the characteristic of being able to connect many combos if you accumulate to the maximum.
- Kaguya - Echo absorption120% → 100% Kaguya, who made her debut in the Ver.3 update, was adjusted to be a powerful bat. However, we reflected that she might have been a bit too strong, so we lowered the absorption power of the echo and made an adjustment to make it harder to absorb while dashing.
Bug Fixed
System-related
Fixed an issue where collections that should have been picked up were not being acquired.
Fixed an issue where damage could be taken when retrying or returning to the menu from the pause screen.
Fixed an issue where the cursor would end up on the Change when returning to the menu.
Fixed an issue where the cursor would end up on the Forest when opening stage selection after playing in the Town.
Fixed an issue where the name could appear in the unacquired state when opening Town's collection.
Fixed an issue where the crown mark was not correctly applied to the minimum record.
Character-related
Fixed a bug where fades state remained when using Super Echo while fades with Obake.
Fixed an issue where Kitty's animation wouldn't play correctly if Yama took damage during Echo.
Fixed an issue where the combo would continue even if the echo was interrupted when Madara was echoing while keeping the button pressed.
Currently confirmed unfixed bugs
Depending on the environment in which you play, the customization of the keysettings may not function and the game may become inoperable. If you lose control of the game, you will need to stop the game once.
We are currently working to correct these issues. We apologize for any inconvenience caused.
These are the details of this update. We apologize for any inconvenience this may have caused.
We look forward to your continued support of Ecolocation!
Source
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