Full notes
Full Echoes of Undeath update
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What changed
- Performance
- Fixes
- Gameplay
- Balance
- UI and audio
- Events
Echoes of Undeath changes
Crash Fix
Fixed crashing that would occur when recycling between matches
New Features
Added collectible gems that can drop during runs, with multiple types/tiers that boost different stats (like Strength, Sorcery, speed, defenses, and regen).
Added gem slot UI so you can see what’s socketed, plus a Remove Gems option to pop all socketed gems back into your inventory.
Added optional quick feedback prompts (after the tutorial and after your early matches) that only show once after you respond.
Gameplay & Rewards
Loot pickups can now also include a rare gem drop alongside existing rewards.
Armor/stat rolls are now rounded to cleaner numbers, making loot feel less “weirdly decimal’d”.
UI / Quality of Life
Inventory pages for things like spells/cards now use smoother filtering and refresh more reliably.
More sound feedback for key moments (like extracting/escaping and certain gates unlocking).
Bug Fixes
Fixed several cases where crafting, shopping, upgrading, and quests could miscount items when you had multiple stacks/instances of the same item—requirements and removals should now be more consistent.
Fixed cases where loot objects could behave oddly between matches (setup/reset reliability).
Fixed some edge cases that could cause errors during cleanup/recycling, improving stability when ending or restarting runs.
Improved camera turning behavior when using smoother camera controls, so it feels more consistent with input.
Source
Changelog.gg summarizes and formats this update. How we read updates.
