In this update10
Full notes
Full Echoes of Undeath update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Performance
- Server
Echoes of Undeath changes
🎮 NEW FEATURES
New Combat Abilities
Bleed
Your melee attacks can now make enemies bleed, dealing damage over time
Bleeds stack up to trigger "Hemorrhage" - a massive damage burst at 3 stacks
When bleeding enemies die, the bleed effect transfers to nearby enemies
Scales with your Strength
Steel Tempest
Hit one enemy, damage multiple! Each weapon swing sends phantom strikes to nearby enemies
The higher your level, the more enemies get hit per swing
Great for clearing groups of enemies
Sword Summon
Summons a magical floating sword that fights alongside you
Automatically attacks enemies and orbits around you when idle
Gets faster and stronger as you level it up
Damages enemies both on direct hits and while passing through them
Lightning Chain (Improved)
Now uses a charge system - each swing can trigger multiple lightning strikes
Better at chaining through groups of enemies
Character Progression
Four New Equipment Slots
Necklace, Belt, Ring 1, and Ring 2
More ways to customize your build
Controls & Interface
Smart Controller Detection
Game now auto-detects when you switch between keyboard/mouse and controller
Button prompts update automatically
Full support for Xbox, PlayStation, and PC controllers
⚖️ BALANCE CHANGES
Stat Upgrade Rebalancing
Vitality: +10 health per level (was +1) - huge buff!
Armor: +5 per level (was +10)
Magic Resist: +5 per level (was +10)
Movement Speed: +7.5% per level (was +10%)
Attack Speed: +7.5% per level (was +15%)
Dodge Strength: +10% per level (was +20%)
Shield: +10 per level (was +20)
Attack Range: +55% per level (was +47%)
NEW Spell Cast Speed: +7.5% per level (separate from attack speed!)
🐛 BUG FIXES & IMPROVEMENTS
Combat
Fixed boss fight music not playing correctly
Enemies can now be pushed back when you dodge or sprint near them
Better auto-targeting that prioritizes enemies in front of you
Rolling is more responsive and can interrupt more actions
Fixed abilities triggering incorrectly or causing infinite loops
Multiplayer
Fixed crashes when switching scenes
Improved enemy spawning and synchronization
Hosts can now properly share dynamically spawned enemies with clients
Better handling of players joining/leaving
Reduced network bandwidth usage
UI & Performance
Stats now display as percentages where appropriate
Cleaner number formatting throughout
Improved spell wheel responsiveness
Better menu navigation
Fixed memory leaks and crashes
Smaller save file sizes
Source
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