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Steam News21 February 20264mo ago

Echoes Of The Living - The BIG Save Update 0.1

(IMPORTANT NOTE: The Spanish version of the Game uses a different build that has been already scheduled to upload and will be available in the following hours) (AVISO IMPORTANTE: La versión en Castellano del juego usa u

In this update15

Full notes

Full Echoes of the Living update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

39 fixes28 additions14 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
  • Maps
  • Security
addedAt this point Laura and I are both cream cracked but it is totally worth it since we can finally release the update that adds all the content and fixes that it should had have in the initial release + a lot of new fixes and content.
addedNew Features:New Difficulty Modes (Beginner, Experienced and Survivor).
addedNew Features:2 New Secret Cinematics.
addedNew Features:2 New Secret Endings (Only Available on Survivor Mode).
addedNew Features:2 New Outfits (Obtainable with the New Secret Endings).
addedNew Features:3 New Infinite Weapons (Unlockable only in Survivor Mode, can be used in any mode).

Echoes of the Living changes

addedAt this point Laura and I are both cream cracked but it is totally worth it since we can finally release the update that adds all the content and fixes that it should had have in the initial release + a lot of new fixes and content.
addedNew Difficulty Modes (Beginner, Experienced and Survivor).
added2 New Secret Cinematics.
added2 New Secret Endings (Only Available on Survivor Mode).
added2 New Outfits (Obtainable with the New Secret Endings).

(IMPORTANT NOTE: The Spanish version of the Game uses a different build that has been already scheduled to upload and will be available in the following hours)

(AVISO IMPORTANTE: La versión en Castellano del juego usa una build diferente que ya se ha puesto en cola para su subida, estará disponible en las próximas horas)

Hello there!

First of all and as always, Laura and I want to thank everyone and especially all the supportive members in the forums that helped us answer, offering help or sharing helpful tips to players.

Wow, we have been working non stop since the release of the game to make sure everything works as it should and always trying to offer the best experience to the player.

At this point Laura and I are both cream cracked but it is totally worth it since we can finally release the update that adds all the content and fixes that it should had have in the initial release + a lot of new fixes and content.

Please, let us know if you find any issues or bugs and as always we will try our very best to fix them as soon as possible!.

To celebrate this Echoes Of The Living will be at 20% off for 10 days!!!

New Features:

  • Save System 100% Restored. (Now you can manually save in all the PC´s)

  • New Difficulty Modes (Beginner, Experienced and Survivor).

  • 2 New Secret Cinematics.

  • 2 New Secret Endings (Only Available on Survivor Mode).

  • 2 New Outfits (Obtainable with the New Secret Endings).

  • 3 New Infinite Weapons (Unlockable only in Survivor Mode, can be used in any mode).

  • 2 New types of Collectibles:

    • Mini Snailgers35 of these colorful snails are hiding in plain sight! destroy all of them in Survivor Mode to Unlock a New Infinite Weapon!
    • Custom Cards: 5 unique poker cards are hidden in Alba City

  • Achievements:

    • Added 70 Achievements.

  • Steam Points Store:

    • Added Trading Cards, Badges and Points Shop Items like Emoticons and Backgrounds.

    • Added Free Avatars of the Game in your Steam Avatar Section.

  • Cloud Saves (Will be available in the next few weeks as we need to make sure it doesn’t mess with this update)

New Mechanic:

  • You can now block zombie attacks with a breakable melee weapon, instead of getting bite it will reduce the durability of your current weapon, this % will depend on your Difficulty mode, (If the durability is under 15% it won’t act as shield).

Quality of Life Improvements:

  • Reworked enemies collision, no more walking brick walls, making it easier for the player to avoid enemies.

  • Smoother Thumbstick movement.

  • Reworked Flare Gun collisions, Flare projectiles are bigger now and won't miss enemies that often.

  • Reworked Grab and Bite Animations, making the gameplay more fluid.

  • Added an extra kick button for the mouse (now you can Kick with C or middle mouse button).

  • Added the ability to target environment interactive objects.

    • (Pressing L3/Numpad 0/Mouse Wheel Up While Aiming)

  • Added the ability to re-retarget the closest enemy while aiming.

    • (Pressing LB/RControl/Mouse Wheel Down While Aiming)

  • Updated “How to Play” info displaying the new buttons/keys.

  • Added tutorial explaining how to target environment interactive objects and re-retarget the closest enemy.

  • Added a New Option for Steam Deck Users to increase the draw distance (This will address the issue of chunks of the level not displaying).

  • Cinematics will now display the current outfit.

  • Cinematics are now skippable ( Hospital and Lodares Passage Cinematics aren't possible as they act as loading screens and a few shorter ones).

  • Locks in the Lockpicks Minigame are now more varied.

  • Reworked all the Archives, now it highlights key words in green.

  • Added more facial details and texture work to some cinematics.

  • Slightly reduced load times in several areas.

  • The Storage box will sort weapons first and items next.

  • Weapons now display the ammo and durability inside the Storage Box (Infinite Melee Weapons will display x0).

  • Unlocked weapons can now be found in the Storage Box.

  • Ending Result Screen now also shows Heal Items used, Enemies Killed, Number of Saves and Difficulty.

  • Now is easier to kill small enemies with the knife.

  • Now you can pet Wulfy!.

Bug Fixes:

General

  • Fixed a Bug that showed the wrong ending (Madness) and outfit in the post credits scene

  • Audio and Brightness settings now save and apply correctly.

  • Fixed an issue that allowed the player to obtain negative Floppy Disk Numbers making the game unable to save.

  • Fixed several collision issues with the biomass.

  • Fixed an issue with the rail cameras that desynced the camera if the player examines an item.

  • Fixed not being able to exit the Map using the correct key/buttons.

  • Fixed the map not displaying the correct key/button icons.

  • Fixed an issue with throwable and melee weapons that allowed the player to "destroy" the next weapon in the inventory.

  • Fixed some items not showing the model while examining them.

  • Added some missing zombies with special cameo outfits.

  • Added a “Teleport” fix on areas where the player could get out of boundaries and end up falling to infinity and beyond.

  • Fixed an audio issue when reloading any area with worm enemies.

  • Updated the Lockpick tutorial to be more clear for deaf users.

  • Renamed some rooms in the Maps to match the key description.

  • Fixed some model minor clipping in the Outfits.

  • Fixed an issue that added extra % cost on insta kill melee weapons if the player was aiming up or down.

  • Fixed a minor culling popping issue when loading an area.

  • Fixed several typos.

  • Added missing SFX in some cinematics.

Iron Gates:

  • Added missing keyboard tutorial for the movable box.

Peacock Pub:

  • Fixed a Bug that caused a fatal error after falling through the tables in the PUB.

  • Fixed Zombies not moving in the background in the PUB Door Burst cutscene.

  • Fixed Collision and placement of the Zombies behind the Security Roller near the Save Room in the PUB that had a chance of softblocking players making them unable to exit the Save Room.

  • Fixed Pendantel’s Diary floating on top of the desk.

Streets after the Pub:

  • Fixed an issue that allowed the player to enter Downtown B via the sewers even if the sewers were blocked by biomass.

  • New placement for certain enemies in Downtown B to avoid a 0.001% chance of getting softblocked and not being able to leave the Save Room.

  • Fixed an issue that allowed Pendantel to Spawn in its previous form after you beat/find him in the Crypt section.

  • Fixed an issue that allowed the player to spawn 2 Pendantel's breaking the laws of space and time.

  • Fixed Music not playing after the enemies enter Fioribello Theater.

  • Fixed Magnum Ammo inside a Police Car being unpickable.

  • Fixed a bug related to the City Hall Gates Crest Puzzle, now you need to collect or at least try to collect all the crests in order to be able to interact with the puzzle.

Office Apartments:

  • Fixed a Softblock that trapped the player inside the Office if the Safe Puzzle was left unresolved and the game was Saved/Loaded.

  • Fixed an Issue with the Seeker enemy at Octavia’s Office being invisible or not being able to move trapped behind a window.

Construction Site:

  • Fixed an issue with the door event resetting after loading.

Reaves Hospital:

  • Fixed worms at the Hospital Sewers being able to spawn infinitely.

  • Fixed several ammo pickups events spawning before they should in Downtown and the Hospital.

  • Fixed several collision issues in the Hospital.

  • Fixed enemies respawning after loading the area if the Reaves' Crest has been already picked up.

Park/Cemetery:

  • Fixed the map showing an incorrect texture inside Blade's Crypt.

  • Added Missing Save Room Music to the Save Room near the cemetery.

  • Added multiple missing lore items inside Blade's Crypt.

  • Added missing sounds for the traps inside Blade's Crypt.

City Hall:

  • Fixed Zombies not moving in the elevator cutscene at the City Hall.

  • Moved some Zombies placement in the City Hall to avoid being grabbed as soon as you enter a room.

  • Fixed Metal Scraps pickup in the City Hall's Floor not playing the "Floor Grab" animation.

  • Fixed enemies not “freezing” while using the VHS or the Elevator.

Underground Tunnels:

-Fixed an issue that prevented the player from inspecting the “Old Key” from the inventory.

Wilhelm's Manor:

  • Fixed an issue that allowed enemies to attack the player while playing the "rope" animation in the upper garden of the Mayor's Manor.

  • Fixed a softblock that prevented Octavia to help Liam inside the Mayors Studio.

  • Fixed Zombies being able to grab you through doors in the Mayor's Manor.

  • Added text to all the locked doors.

  • Fixed a low res material while inspecting “The Book Of Secrets”.

  • Adjusted several zombie locations to avoid insta grabs as soon as the player enters a new room.

Caves:

  • Added a few missing music areas.

Clues on how to Unlock the New Endings

  • Overdose: Beat the game in Survivor Mode meeting “Madness” requisites, Heal more than a “certain amount” of times, Save more than a “certain amount” of times and “don’t be nice” to Pendantel at the PUB.

  • Reward: BadBoy Outfit, Iron Fists (Infinite Melee Weapon)

  • Nightmare: Beat the game in Survivor Mode meeting “Hope” requisites while healing and saving as “liiiiiittle as possible” and find a "For your eyes only hidden item”.

  • Reward: Detective Outfit, Z-Buster (Infinite One Handed Shotgun)

Thank you so much for being part of the Development of Echoes Of The Living

See you in the next update!

Best regards, MoonGlint Studio (Alvaro and Laura)

Source

Steam News / 21 February 2026

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