Repeated intro
What changed
2 fixes0 additions0 changes0 removals
fixedRestored Motel Save System and Floppy Disks. - Fixed Save/Load issues related to the Motel, Iron Gates and Uptown, causing the player to load incorrect info. (You will need to start a new game to clean your saves). - Moved the Wrench at the Pub to near location to avoid players getting soflocked. - Fixed an issue with the Acid Bottle, spamming the interaction button would result into softlock. - Fixed an issue that trapped the player in the Attic Save Room if the player did not kill the spiders. - Fixed a softlock related to the Wilhelm's Crypt checkpoint preventing the player to progress. - Fixed a softlock related to the Wilhelm's Crypt breakable wall not saving. - Fixed a softlock issue related to the clocks in Wilhelm's Manor, the player could get softlocked while examining one of the clocks if the puzzle has been already resolved. - Fixed an issue with Lion Puzzle that prevents its completion in Wilhelm's Manor. - Fixed a bug that softblocked the game if you talk to a certain "character" while the "character" is pushing the lever. - Fixed enemies not being allowed to follow the player in the Cellar Room. - Fixed the second SMG not being a SMG (It you pick up that SMG don't worry you will be able to keep it, as second fixed SMG has been added in the same spot on the streets) - Fixed slope collision in the sewers not being precise enough. - Fixed several world collisions that could make the player stuck and clip out the map in certain places. - Fixed various pickups. - Fixed missing collision of a biomass in the Hospital. - Fixed Seeker footsteps being too loud in the Park. - Fixed an issue with a zombie bursting through a boarder door in Wilhelm's Manor. - Balanced SMG ammo. - Attack rate of Small Creatures has been nerfed. - Fixed an issue with roller doors, making Liam moonwalking. - Added an extra line in Octavia's Tutorial warning the player about the Shed Key spawning in a random location in the level.
fixedThank you so much everyone for the support, we are and we will be working non stop until everything is fixed and back to normal.
Echoes of the Living changes
fixedRestored Motel Save System and Floppy Disks. - Fixed Save/Load issues related to the Motel, Iron Gates and Uptown, causing the player to load incorrect info. (You will need to start a new game to clean your saves). - Moved the Wrench at the Pub to near location to avoid players getting soflocked. - Fixed an issue with the Acid Bottle, spamming the interaction button would result into softlock. - Fixed an issue that trapped the player in the Attic Save Room if the player did not kill the spiders. - Fixed a softlock related to the Wilhelm's Crypt checkpoint preventing the player to progress. - Fixed a softlock related to the Wilhelm's Crypt breakable wall not saving. - Fixed a softlock issue related to the clocks in Wilhelm's Manor, the player could get softlocked while examining one of the clocks if the puzzle has been already resolved. - Fixed an issue with Lion Puzzle that prevents its completion in Wilhelm's Manor. - Fixed a bug that softblocked the game if you talk to a certain "character" while the "character" is pushing the lever. - Fixed enemies not being allowed to follow the player in the Cellar Room. - Fixed the second SMG not being a SMG (It you pick up that SMG don't worry you will be able to keep it, as second fixed SMG has been added in the same spot on the streets) - Fixed slope collision in the sewers not being precise enough. - Fixed several world collisions that could make the player stuck and clip out the map in certain places. - Fixed various pickups. - Fixed missing collision of a biomass in the Hospital. - Fixed Seeker footsteps being too loud in the Park. - Fixed an issue with a zombie bursting through a boarder door in Wilhelm's Manor. - Balanced SMG ammo. - Attack rate of Small Creatures has been nerfed. - Fixed an issue with roller doors, making Liam moonwalking. - Added an extra line in Octavia's Tutorial warning the player about the Shed Key spawning in a random location in the level.
fixedThank you so much everyone for the support, we are and we will be working non stop until everything is fixed and back to normal.
Sorry if this patch arrived a bit later, packaging it took way longer than expected.
Today's patch includes the following fixes:
Restored Motel Save System and Floppy Disks. - Fixed Save/Load issues related to the Motel, Iron Gates and Uptown, causing the player to load incorrect info. (You will need to start a new game to clean your saves). - Moved the Wrench at the Pub to near location to avoid players getting soflocked. - Fixed an issue with the Acid Bottle, spamming the interaction button would result into softlock. - Fixed an issue that trapped the player in the Attic Save Room if the player did not kill the spiders. - Fixed a softlock related to the Wilhelm's Crypt checkpoint preventing the player to progress. - Fixed a softlock related to the Wilhelm's Crypt breakable wall not saving. - Fixed a softlock issue related to the clocks in Wilhelm's Manor, the player could get softlocked while examining one of the clocks if the puzzle has been already resolved. - Fixed an issue with Lion Puzzle that prevents its completion in Wilhelm's Manor. - Fixed a bug that softblocked the game if you talk to a certain "character" while the "character" is pushing the lever. - Fixed enemies not being allowed to follow the player in the Cellar Room. - Fixed the second SMG not being a SMG (It you pick up that SMG don't worry you will be able to keep it, as second fixed SMG has been added in the same spot on the streets) - Fixed slope collision in the sewers not being precise enough. - Fixed several world collisions that could make the player stuck and clip out the map in certain places. - Fixed various pickups. - Fixed missing collision of a biomass in the Hospital. - Fixed Seeker footsteps being too loud in the Park. - Fixed an issue with a zombie bursting through a boarder door in Wilhelm's Manor. - Balanced SMG ammo. - Attack rate of Small Creatures has been nerfed. - Fixed an issue with roller doors, making Liam moonwalking. - Added an extra line in Octavia's Tutorial warning the player about the Shed Key spawning in a random location in the level.
Thank you so much everyone for the support, we are and we will be working non stop until everything is fixed and back to normal.