Full notes
Full Echoes of the Architects update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- UI and audio
- Maps
- Performance
Echoes of the Architects changes
Increased the collection speed and storage multiplier on the Pair unit class
Increased the cooldown and reduced the initial cooldown of the Instant Build tactic
Increased the price of the fast brain modules
Reduced the damage reduction on the Protector and Shield defense modules
Improved the order of the filter categories
Added more Echo behavior overrides
Added new "My Behavior" conditions
Added new ally/enemy unit count conditions
Auto-filters out out of range targets for bases
Auto-select the target filter tab when editing a priority
Retry failed server requests and display an error message after too many fails
"More than x meters from closest ally/enemy" filters are now considered valid if there's no ally/enemy
Increased max shadow distance in higher quality levels
Increased opacity of the time scale buttons
Integrated new design UI sound effects
Move the Forgotten Deterrence map at the end of the list
Moved the design button up in the main menu
Renamed the "Position" target type to "Hotspot" and added the corresponding visuals on the map
Renamed the ally/enemy base related target selectors to better reflect their behavior
Rolled back the changes on approach and attack/repair range display
Improved the Abandonned Portal, Forgotten Deterrence, Lost Wrecks and Toxic Core maps
Improved the shield VFX
Updated translations
Memory usage optimizations
Fixed errors when editing a priority with deleted conditions
Fixed the ally/enemy base filters using player/opponent bases instead of target's ally/enemy ones
Fixed the build duration of the Slow and Low Memory brain modules
Fixed the conditions and target filters overlapping
Fixed the control options not always correctly saved
Fixed the debug indicators shifting position after a few matches
Fixed the distance from closest ally/enemy/resource filters
Fixed the map modifiers highlighter
Fixed the self-destruct modules min countdown displayed in the stats
Source
Changelog.gg summarizes and formats this update. How we read updates.
