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Steam News21 March 20251y ago

Echoes of the Architects Demo - Update 0.98.1

Increased the collection speed and storage multiplier on the Pair unit class Increased the cooldown and reduced the initial cooldown of the Instant Build tactic Increased the price of the fast brain modules Reduced the

Full notes

Full Echoes of the Architects update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes5 additions14 changes0 removals
  • Gameplay
  • Balance
  • Server
  • UI and audio
  • Maps
  • Performance
changedIncreased the collection speed and storage multiplier on the Pair unit class
changedIncreased the cooldown and reduced the initial cooldown of the Instant Build tactic
changedIncreased the price of the fast brain modules
changedReduced the damage reduction on the Protector and Shield defense modules
changedImproved the order of the filter categories
addedAdded more Echo behavior overrides

Echoes of the Architects changes

changedIncreased the collection speed and storage multiplier on the Pair unit class
changedIncreased the cooldown and reduced the initial cooldown of the Instant Build tactic
changedIncreased the price of the fast brain modules
changedReduced the damage reduction on the Protector and Shield defense modules
changedImproved the order of the filter categories
  • Increased the collection speed and storage multiplier on the Pair unit class

  • Increased the cooldown and reduced the initial cooldown of the Instant Build tactic

  • Increased the price of the fast brain modules

  • Reduced the damage reduction on the Protector and Shield defense modules

  • Improved the order of the filter categories

  • Added more Echo behavior overrides

  • Added new "My Behavior" conditions

  • Added new ally/enemy unit count conditions

  • Auto-filters out out of range targets for bases

  • Auto-select the target filter tab when editing a priority

  • Retry failed server requests and display an error message after too many fails

  • "More than x meters from closest ally/enemy" filters are now considered valid if there's no ally/enemy

  • Increased max shadow distance in higher quality levels

  • Increased opacity of the time scale buttons

  • Integrated new design UI sound effects

  • Move the Forgotten Deterrence map at the end of the list

  • Moved the design button up in the main menu

  • Renamed the "Position" target type to "Hotspot" and added the corresponding visuals on the map

  • Renamed the ally/enemy base related target selectors to better reflect their behavior

  • Rolled back the changes on approach and attack/repair range display

  • Improved the Abandonned Portal, Forgotten Deterrence, Lost Wrecks and Toxic Core maps

  • Improved the shield VFX

  • Updated translations

  • Memory usage optimizations

  • Fixed errors when editing a priority with deleted conditions

  • Fixed the ally/enemy base filters using player/opponent bases instead of target's ally/enemy ones

  • Fixed the build duration of the Slow and Low Memory brain modules

  • Fixed the conditions and target filters overlapping

  • Fixed the control options not always correctly saved

  • Fixed the debug indicators shifting position after a few matches

  • Fixed the distance from closest ally/enemy/resource filters

  • Fixed the map modifiers highlighter

  • Fixed the self-destruct modules min countdown displayed in the stats

Source

Steam News / 21 March 2025

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