Echoes of Extinction
Steam News 30 November 20255mo ago

When is the Public Tech Demo launching? - New Dev-blog #26 is Out!

Islander – Project Lead Hey Extinctioneers, welcome to another Dev-blog. This month has been packed with a whole load of new content and information, from the beginning of the Tropeognathus to the Ouranosaurus gore and…

Update log

Full Echoes of Extinction update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions7 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Performance
  • Store
  • UI and audio
addedIslanderHey Extinctioneers, welcome to another Dev-blog. This month has been packed with a whole load of new content and information, from the beginning of the Tropeognathus to the Ouranosaurus gore and skeleton. So far, this month has mostly consisted of bug fixing and getting ready for the Tech Demo that we would like to bring out this December; that is the goal at least. We will also be hosting a pre-stress test for all our Patreons on the 7th of December for anyone who wants to come help us find any last-minute bugs and really push the server. This will be for the Sub-Adult Patreon tier and above, but the Tech Demo after that will still be free for everyone. Either way, it's been a good month, and I look forward to seeing you all on Akura soon!
addedFuriousSmaugHey all! This month has had a plethora of new additions. We’ve heard your feedback and have remade all the footstep sounds and then some for the dinosaurs. We now have varieties per terrain and movement type. Kleiner and Ech have also passed several new and revised animations to me, polishing up the Eocar’s animation set and nearing completion with the Ourano. Finally, I’ve had the honor of implementing a test model of Purussaurus in order to test scaling. Islander will hopefully share some images and/or videos of progress so far!
changedFuriousSmaugLooking towards the future, we have changed Ouranosaurus’ call ability to a “shank” of sorts, inflicting medium bleed and damage while on the move. This will allow Ourano to go on the offensive if it needs to. We are also aiming for a December release of the TD. While we are very happy with the progress we have made, a few things may still be a bit unfinished or need polishing after release. Don’t worry, though; we won’t stop updating the TD until it’s at a point where all of us see it as we envisioned.
changedChikangiaThis month was heavily focused on stability and polishing core gameplay systems for the Tech Demo.
fixedChikangiaQA Bug Fixes: I fixed a number of bugs reported by QA, mainly related to the inventory, crafting, and item systems to ensure smoother and more reliable gameplay.
changedChikangiaGAS Improvements: Lastly, I made several optimizations and enhancements to our Gameplay Ability System to improve performance and flexibility.

Islander

– Project Lead

Hey Extinctioneers, welcome to another Dev-blog. This month has been packed with a whole load of new content and information, from the beginning of the Tropeognathus to the Ouranosaurus gore and skeleton. So far, this month has mostly consisted of bug fixing and getting ready for the Tech Demo that we would like to bring out this December; that is the goal at least. We will also be hosting a pre-stress test for all our Patreons on the 7th of December for anyone who wants to come help us find any last-minute bugs and really push the server. This will be for the Sub-Adult Patreon tier and above, but the Tech Demo after that will still be free for everyone. Either way, it's been a good month, and I look forward to seeing you all on Akura soon!

Video:

FuriousSmaug

– Programmer

Hey all! This month has had a plethora of new additions. We’ve heard your feedback and have remade all the footstep sounds and then some for the dinosaurs. We now have varieties per terrain and movement type. Kleiner and Ech have also passed several new and revised animations to me, polishing up the Eocar’s animation set and nearing completion with the Ourano. Finally, I’ve had the honor of implementing a test model of Purussaurus in order to test scaling. Islander will hopefully share some images and/or videos of progress so far!

Looking towards the future, we have changed Ouranosaurus’ call ability to a “shank” of sorts, inflicting medium bleed and damage while on the move. This will allow Ourano to go on the offensive if it needs to. We are also aiming for a December release of the TD. While we are very happy with the progress we have made, a few things may still be a bit unfinished or need polishing after release. Don’t worry, though; we won’t stop updating the TD until it’s at a point where all of us see it as we envisioned.

Chikangia

– Programmer

This month was heavily focused on stability and polishing core gameplay systems for the Tech Demo.

QA Bug Fixes: I fixed a number of bugs reported by QA, mainly related to the inventory, crafting, and item systems to ensure smoother and more reliable gameplay.

Save System Improvements: The save system has been upgraded and now properly saves quests as well, improving progression consistency.

Quest System Work: I continued working on the quest system to prepare it for future content and integrations.

GAS Improvements: Lastly, I made several optimizations and enhancements to our Gameplay Ability System to improve performance and flexibility.

More improvements are on the way for the Tech Demo!

M_Z

– Sound Designer / Foley Artist

Hello! I'm M-Z, and this was my first month working for EoE.

During this period, I focused 100% on Foley sounds, such as footsteps and ambient sounds.

I'm still working on it, trying to bring the best possible quality to create a good immersion in the game. I've already created forest ambient sounds, and I've created medium and tiny footstep sounds. Right now, I'm working on large footsteps and more ambient sounds.

Kouga

– UI/UX Designer

Hello! New developer here, nice to meet you, I'm Kouga!

I'll be working on the game's UI (user interface) and UX (user experience). For that to happen, a lot of research and feedback are needed, so feel free to reach out and drop ideas.

So far I have done the in-game interface, announcements, compass, inventory and other important

Source

Steam News / 30 November 2025

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