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New Map changes, Model progress & More! - New Dev-blog #31 is Out!
Dev Blog 31 New build on the way Islander - Project Lead Hey Extinctioneers, This month has been focused heavily on cleaning up, stabilizing, and improving Echoes of Extinction after the Unreal Engine 5.7 upgrade. A lot…
Dracovenator Echolocation concepts & UE 5.7 Update! - New Dev-blog #30 is Out!
UE 5.7 Update Complete! Islander - Project Lead Hey Extinctioneers, welcome to another Dev-blog. This month has been a really important one for Echoes of Extinction. A lot of the work this month has gone into strengthen…
Pachycephalosaurs and Dracovenator in the works! - New Dev-blog #29 is Out!
Full Steam Ahead | Echoes of Extinction Devblog Islander – Project Lead Hey Extinctioneers, This month has mostly been about transition and momentum. With the upgrade to Unreal Engine 5.7 underway, active development in…
The future of Echoes of Extinction - New Dev-blog #27-28 are Out!
Echoes of Extinction Dev-blog — December 2025 & January 2026 Islander – Project Lead Hey Extinctioneers, welcome to another dev-blog. These past weeks have been a big push around the Tech Demo and the launch period, wit…
We did it!! Kickstarter 100% Funded!
We did it!! Echoes of Extinction is now 100% funded and I’m honestly struggling to put into words what that means. This wasn’t just a number on a page. It was all of you choosing to believe in this world, this team, and…
11 Days Left - We’re 60% Funded on Kickstarter
Hey Extinctioneers, Quick update: our Kickstarter is now 60% funded, and we’ve got only 11 days left to hit the goal. If we don’t reach the goal in time, we don’t get any of it, so the final push matters a lot right now…
WOAH! 40% of our Kickstarter Campaign Already Funded!!
Hey everyone, We’re 40% funded on Kickstarter already — £20,195 from 283 backers — with 18 days to go. Thank you for the support so far. It genuinely means a lot. Kickstarter is all-or-nothing — if we don’t hit the goal…
Tech Demo/ Crowdfunding Trailer | Echoes of Extinction now LIVE
The Steam Playtest for Echoes of Extinction is now LIVE. This is a tech demo / early playtest. You will run into bugs, performance issues, balance problems, and unfinished features. The goal of this build is to test sta…
When is the Public Tech Demo launching? - New Dev-blog #26 is Out!
Islander – Project Lead Hey Extinctioneers, welcome to another Dev-blog. This month has been packed with a whole load of new content and information, from the beginning of the Tropeognathus to the Ouranosaurus gore and…
Another Semi-Aquatic Apex on the Horizon? - New Dev-blog #25 is Out!
Islander – Project Lead Hey Extinctioneers! Every month has just been getting better and more exciting, whether its new features being added to the Tech Demo or just progress wise, things have been looking promising. Th…
A new Semi-Aquatic Apex has been completed! - New Dev-blog #24 is Out!
Islander – Project Lead Hey Extinctioneers! This month was a test and we passed it. We rebuilt the entire map from scratch (keeping the same layout but correcting the scale that used to cause issues as well as getting r…
Our Spinosaurus Design Has Been Completed! - New Dev-blog #23 is Out!
Islander - Project Lead Hey Extinctioneers! We're back with yet another juicy Dev-Blog this month, as you know we're gearing up for the upcoming Tech Demo and Crowdfunding campaign, our team has been putting in extra ti…
Our new Dinosaur has entered the Island! - New Dev-blog #22 is Out!
Islander - Project Lead Hey Extinctioneers! This month is absolutely jampacked with progress from all departments, as you know we're gearing up to release the Tech Demo with our Indiegogo Campaign, so everyone is puttin…
The Future of Echoes of Extinction? - New Dev-blog #21 is Out!
Islander - Project Lead Hey Extinctioneers! This month is quite an important one for EoE. The decisions we made recently will probably go down as some of the most important in this project's journey. For the past couple…
Ouranosaurus model nearing completion! - New Dev-blog #20 is Out!
Islander – Project Lead Hey Extinctioneers! This month our team has mostly focused on refining the current game, getting it ready for the much anticipated Tech Demo, which is now edging closer and closer to being releas…
Is our Next Tech Demo Free to Play?! - New Dev-blog #19 is Out!
Islander - Project Lead Hey Extinctioneers, This month I’ve been shepherding our incredible team as they tackled everything from tribal lore and voiceovers to foliage tweaks and system overhauls. We saw: Concept & Model…
Purussaurs and Ouranosaurus on the Horizon - New Dev-blog #18 is Out!
AirSickLowLander - Level Designer It’s been a productive month! I split most of my work between the jungle and the redwoods. The ravine in the jungle has been massively updated and overhauled, with a huge river added—co…
New Tech Demo Update on the Horizon! New Devblog #17 is Out
Islander - Project Lead This month, our team focused on super-charging our games performance by optimizing and fixing bugs, rather than adding new features. Our main goal was to prepare a rock-solid build for our upcomi…
The first playable Eocarcharia re-made! New Devblog #16 is Out
Islander - Project Lead Hey Extinctioneers! We’ve had an eventful month tackling everything from biome enhancements to new AI systems, improved crafting, updated animations, and fresh skins. This work builds upon our co…
A 2024 Recap of the development of Echoes of Extinction! New Devblog #15 is Out
Islander - Project Lead Hello Extinctioneers! We hope everyone had a wonderful holiday season. As we wrap up the year, the Echoes of Extinction team has plenty of exciting updates to share. Below, you’ll find each devel…
