HomeGamesUpdatesPricingMethodology
Steam News11 June 20262mo ago

Supporter Playtest Update

Playtest Update 0.3.13.45 — The World Gets Colder (and Hotter) Hey Extinctioneers! A new playtest build is live!

In this update4

Full notes

Full Echoes of Extinction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes21 additions16 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Compatibility
  • Performance
addedPlaytest Update 0.3.13.45 — The World Gets Colder (and Hotter)A new playtest build is live! This one's a big step for survival depth — every dino now has environmental tolerances , meaning temperature is no longer just a number on your HUD. Get too cold and you'll burn through hunger faster while healing slows. Overheat and you'll drain water and struggle to regain stamina. Find a sunny spot to warm up, take a dip to cool off (water now runs up to 20° cooler than the air), and keep an eye on your new tolerance range in the character tab.
addedPlaytest Update 0.3.13.45 — The World Gets Colder (and Hotter)We've also made the world more physical — organs, meat chunks, and bugs are now grabbable pickup items with full ragdoll physics, rocks are harvestable for Tribals, and pill bugs have joined the diggable critter roster. Plus the ravine got a full glow-up with new rock work, a redone water sim, and a few... decorative corpses on spikes. You'll know it when you see it.
addedAdditionsAdded corpse decay material to tribal
addedAdditionsAdded timer to corpses for decay (40 min)
addedAdditionsAdded rock and cliff meshes to fill empty space in ravine
addedAdditionsAdded redone water sim in the ravine

Echoes of Extinction changes

addedA new playtest build is live! This one's a big step for survival depth — every dino now has environmental tolerances , meaning temperature is no longer just a number on your HUD. Get too cold and you'll burn through hunger faster while healing slows. Overheat and you'll drain water and struggle to regain stamina. Find a sunny spot to warm up, take a dip to cool off (water now runs up to 20° cooler than the air), and keep an eye on your new tolerance range in the character tab.
addedWe've also made the world more physical — organs, meat chunks, and bugs are now grabbable pickup items with full ragdoll physics, rocks are harvestable for Tribals, and pill bugs have joined the diggable critter roster. Plus the ravine got a full glow-up with new rock work, a redone water sim, and a few... decorative corpses on spikes. You'll know it when you see it.
addedAdded corpse decay material to tribal
addedAdded timer to corpses for decay (40 min)
addedAdded rock and cliff meshes to fill empty space in ravine

Playtest Update 0.3.13.45 — The World Gets Colder (and Hotter)

Hey Extinctioneers!

A new playtest build is live! This one's a big step for survival depth — every dino now has environmental tolerances, meaning temperature is no longer just a number on your HUD. Get too cold and you'll burn through hunger faster while healing slows. Overheat and you'll drain water and struggle to regain stamina. Find a sunny spot to warm up, take a dip to cool off (water now runs up to 20° cooler than the air), and keep an eye on your new tolerance range in the character tab.

We've also made the world more physical — organs, meat chunks, and bugs are now grabbable pickup items with full ragdoll physics, rocks are harvestable for Tribals, and pill bugs have joined the diggable critter roster. Plus the ravine got a full glow-up with new rock work, a redone water sim, and a few... decorative corpses on spikes. You'll know it when you see it.

Restart Steam if you don't see the update.

Additions

  • Added corpse decay material to tribal

  • Added timer to corpses for decay (40 min)

  • Added rock and cliff meshes to fill empty space in ravine

  • Added redone water sim in the ravine

  • Added a lore statue

  • Placed corpses on spikes

  • Environmental tolerances system added to Dinos

  • Can now rest in the sun to warm up faster

  • Water temperature now varies, up to 20° cooler than ambient (clamped 35–85)

  • New temperature stat effects — cold: faster hunger drain + slower healing; heat: faster water drain + slower stamina regen

  • Rocks are now harvestable for Tribals

  • Organs, meat chunks and Bugs are now grabbable pickup items (with ragdoll physics)

  • Organ and meat chunk amounts now scale per species

  • Tomato added to Ourano's preferred nutrients

  • Pill bugs added as well as diggable critters

  • New Eocar WIP slow walk animation

  • Added insect dig ability

  • Added the start of geothermic pool

  • Added tolerance range to character tab

  • Added black willow and royal poinciana models

  • Made new WIP pond with willows in the meadows

Enhancements

  • Updated all collision data on plant meshes

  • Updated all interactable plants

  • Updated plant spawner (safe logic)

  • Updated tribal sleep actor (can be interacted now + killed)

  • Updated tribal corpse actor (decay progress + despawn)

  • Adjusted plant spawn rates

  • Revised some nutrient intake math

  • Optimized many textures on the map and enabled improved processing

  • NV tweaks

  • Updated dinosaur scent (can scent Dryo dens)

  • Edited ptera skull to fit a different fossil shape

  • Adjusted turn-in-place speeds

  • Updated temperature HUD icon

  • Updated cardinal directions

  • Updated meat chunk value

  • Updates to the digging ability

  • Organs are no longer given by AI dinos

  • Adjusted networking on lootbags and containers

  • Re-enabled async support for Vulkan (Linux support) — WIP

  • Optimization passes on mangrove island, materials, textures, foliage, and ray tracing

  • Filled in more of the meadows

  • New assets around the volcano and geysers — WIP

  • Adjusted plant food values (between 10–100% increase)

  • Adjusted redwoods weather to include snow

  • Optimized many ray tracing proxies

Fixes

  • Fixed audio looping issues

  • Fixed plants not spawning

  • Fixed combat lock (hope and pray)

  • Fixed and adjusted the seasons and temperatures

  • Fixed some areas that were difficult to traverse

  • Fixed tribal sleep actor issue

  • Fixed tribal hair not showing up

  • Fixed a collision on parkour

  • Fixed error on dino master material (virtual textures being sampled as regular textures)

  • Fixed floating rocks

  • Fixed tribal ragdoll

  • Fixed Dino hurt sounds not playing at times

  • Fixed horsetail not giving correct nutrients to Ourano

  • Fixed being able to eat/drink while resting

  • Fixed Eocar eat ability using wrong ID for intestines

  • Fixed bright outlines on NVIDIA

  • Fixed server browser not updating

  • Fixed pickup actor ragdoll triggering twice

  • Fixed temperature inaccuracies in weather volumes

  • Fixed tribal digging everywhere

  • Fixed being unable to drink

  • Fixed some issues with temperature tolerance tags

  • Fixed nutrients not saving for dino

  • Fixed pickup items not ragdolling properly

Want In on the Playtest?

Playtest access is open to supporters! A one-time payment gives you full access to the game — forever. No recurring subscription required for game access.

Join the Playtest here

Thank you for testing, reporting, and surviving alongside us. Every bug report and bit of feedback shapes Zorathia.

See you in the wilds, The Burning Rock Studios Team

Source

Steam News / 11 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.