Update log
Full Echoes of Extinction update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Store
- Performance
Islander
- Project Lead
Hey Extinctioneers,
This month I’ve been shepherding our incredible team as they tackled everything from tribal lore and voiceovers to foliage tweaks and system overhauls. We saw:
Concept & Modeling: Vittoria and Bohuslav laid the groundwork for our human tribes, while RAR and SadEch pushed forward on dinosaur skinning and the Eocarcharia rig.
Animation & Environment: AB_TurtleButt refined tribal locomotion, and AirSickLowLander filled our biomes with denser, optimized foliage.
UI & Audio: Void revamped our in-game panels, and Mayonnaise Eater brought Dryosaurus to life with naturalistic calls.
Systems & Quests: Chikangia smoothed out menus and settings, FuriousSmaug tightened up diets and stats, and Danik empowered designers with our new quest framework. Plus, we introduced two demo quests—“Winds of Memory” and “Repairing the Fence”—complete with voices by Katieotten13 and DefeatPete.
For a closer look at all of these updates in action, check out our April 2025 Dev Blog video on YouTube
Important: I'd also like to announce our next Tech Demo will be fully free to play!
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Mayonnaise Eater
- Sound Designer
Hey everyone,
This month I’ve been working on some vocalizations and experimenting more with the style of sounds that the creatures in the game have. I’ve wanted to take a more natural approach to the sound design in the game, utilising fewer big, monstrous sounds and fewer crazy plugins to keep everything sounding a little more grounded. This month’s focus has been Dryosaurus; he’s been through a few changes, but currently he’s in a really good spot with some nice unique sounds that give him a lot of character. I’m very excited for you to hear them!
I’ve also been looking at some different audio implementation methods for Echoes of Extinction and exploring how we can implement them as organically as possible. We don’t want the creatures to sound monotonous or repetitive. Implementation is a huge proponent to avoiding that! Currently, we’re looking at how to segment sounds and provide subtle variations, allowing different sounds to be produced each time you use a call in-game. Ideally, this will allow for a larger variation in sounds rather than having a few sounds that the game will cycle through.
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Danik
- Programmer
Hello everyone,
This month I was helping with quest changes, allowing the design team to make many different quests for players. I will continue looking into melee combat, which at the moment hasn’t been tested well enough in real multiplayer scenarios and might require some work to make it feel good for various ping cases. Also, my priorities might shift after we get feedback on the latest build.
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Void
- 2D Artist / UI Designer
Hey everyone! This month has been dedicated to working on 2D art for in-game items used for UI, alongside working on other UI aspects such as the Dino panel, as well as aiming to remake the UIs soon so they’ll fit the game’s vision perfectly!
Dinosaur Character Panel:
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Chikangia
- Programmer
This month was all about improving the player experience through better settings and continued system maintenance.
New Graphics & Audio Settings Menu: I created a new menu that allows players to adjust graphics and audio settings more easily and in greater detail.
Bug Fixes & System Improvements: I fixed several issues in existing systems and made various improvements to ensure better performance and functionality across the board.
Main Menu:
Graphics Panel:
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FuriousSmaug
- Programmer
Source
