HomeGamesUpdatesPricingMethodology
Steam News13 March 20263mo ago

Update 1.0.1 - Community Feedback & Balancing

Hello Architects! Thank you for the incredible response during the first 24 hours of Echo Factory.

In this update3

Full notes

Full Echo Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Architects!

What changed

1 fix1 addition5 changes0 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
fixedThank you for the incredible response during the first 24 hours of Echo Factory. We’ve been listening closely to your feedback and have just pushed a hotfix to address several balance issues and bugs reported by the community.
changed🛠 Balancing & ImprovementsDiagnostics "Grace Period": Based on your feedback, Bad Sectors will no longer spawn immediately after a Prestige or at the start of the game. They will now only appear once your factory reaches a certain production threshold (EPS). This ensures a much smoother rebuilding process.
changed🛠 Balancing & ImprovementsOverclock Buff: The Overclock duration has been increased to 20 seconds . We want this high-risk maneuver to feel significantly more rewarding.
changed🛠 Balancing & ImprovementsAnomaly Spawn Rate: Increased the spawn frequency of "Anomalies" (the yellow crystals). Active players will now see these rewards much more often.
changed🔈 Bug FixesMusic Volume Jumpscare: Fixed a critical bug where unlocking a new music layer would ignore your volume settings and play at 100%. Music transitions will now strictly follow your saved volume preferences.
changed🔈 Bug FixesAchievement Sync: Optimized the detection for high-value Echo achievements (Trillion+) to ensure they trigger as soon as the milestone is reached.

Echo Factory changes

fixedThank you for the incredible response during the first 24 hours of Echo Factory. We’ve been listening closely to your feedback and have just pushed a hotfix to address several balance issues and bugs reported by the community.
changedDiagnostics "Grace Period": Based on your feedback, Bad Sectors will no longer spawn immediately after a Prestige or at the start of the game. They will now only appear once your factory reaches a certain production threshold (EPS). This ensures a much smoother rebuilding process.
changedOverclock Buff: The Overclock duration has been increased to 20 seconds . We want this high-risk maneuver to feel significantly more rewarding.
changedAnomaly Spawn Rate: Increased the spawn frequency of "Anomalies" (the yellow crystals). Active players will now see these rewards much more often.
changedMusic Volume Jumpscare: Fixed a critical bug where unlocking a new music layer would ignore your volume settings and play at 100%. Music transitions will now strictly follow your saved volume preferences.

Thank you for the incredible response during the first 24 hours of Echo Factory. We’ve been listening closely to your feedback and have just pushed a hotfix to address several balance issues and bugs reported by the community.

🛠 Balancing & Improvements

  • Diagnostics "Grace Period": Based on your feedback, Bad Sectors will no longer spawn immediately after a Prestige or at the start of the game. They will now only appear once your factory reaches a certain production threshold (EPS). This ensures a much smoother rebuilding process.

  • Overclock BuffThe Overclock duration has been increased to 20 seconds . We want this high-risk maneuver to feel significantly more rewarding.
  • Anomaly Spawn RateIncreased the spawn frequency of "Anomalies" (the yellow crystals). Active players will now see these rewards much more often.

🔈 Bug Fixes

  • Music Volume JumpscareFixed a critical bug where unlocking a new music layer would ignore your volume settings and play at 100%. Music transitions will now strictly follow your saved volume preferences.
  • Achievement Sync: Optimized the detection for high-value Echo achievements (Trillion+) to ensure they trigger as soon as the milestone is reached.

🚀 What's Next?

We are already working on Update 1.1, which will expand the Frequency Tree with more nodes, add new machines, and provide more depth to the late-game experience.

Thank you for helping us make Echo Factory better!

-- MGR Studio

Source

Steam News / 13 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.