In this update3
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Full Echo Factory update
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Repeated intro
Hello Architects!
What changed
- Balance
- Gameplay
- Events
- UI and audio
Echo Factory changes
Thank you for the incredible response during the first 24 hours of Echo Factory. We’ve been listening closely to your feedback and have just pushed a hotfix to address several balance issues and bugs reported by the community.
🛠 Balancing & Improvements
Diagnostics "Grace Period": Based on your feedback, Bad Sectors will no longer spawn immediately after a Prestige or at the start of the game. They will now only appear once your factory reaches a certain production threshold (EPS). This ensures a much smoother rebuilding process.
- Overclock BuffThe Overclock duration has been increased to 20 seconds . We want this high-risk maneuver to feel significantly more rewarding.
- Anomaly Spawn RateIncreased the spawn frequency of "Anomalies" (the yellow crystals). Active players will now see these rewards much more often.
🔈 Bug Fixes
- Music Volume JumpscareFixed a critical bug where unlocking a new music layer would ignore your volume settings and play at 100%. Music transitions will now strictly follow your saved volume preferences.
Achievement Sync: Optimized the detection for high-value Echo achievements (Trillion+) to ensure they trigger as soon as the milestone is reached.
🚀 What's Next?
We are already working on Update 1.1, which will expand the Frequency Tree with more nodes, add new machines, and provide more depth to the late-game experience.
Thank you for helping us make Echo Factory better!
-- MGR Studio
Source
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