In this update4
Full notes
Full Echo Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Factory Architects,
What changed
- UI and audio
- Gameplay
- Balance
Echo Factory changes
Based on the feedback from the initial demo release, I have deployed a significant update to improve the overall game feel, balance, and visual clarity.
Here are the patch notes for version 0.2:
🎨 Visual Overhaul & Safety
The factory visual system has been completely reworked to be cleaner and safer for long play sessions.
Dynamic Tier Colors: Each machine tier now has a distinct neon color (Blue, Purple, Green, etc.) to improve visual hierarchy and feedback.
Visual Pulse Limiter: The visual animation speed is now decoupled from the mathematical production rate. The pulsing effect is capped at a consistent, soothing rhythm to prevent visual clutter and eye strain.
- Photosensitivity WarningAdded a warning screen on startup.
Soft Edges: Echo waves now have smoother edges for a cleaner aesthetic.
⚖️ Balance Adjustments
- Progression SmoothingAdjusted cost scaling for mid-game upgrades to ensure a smoother difficulty curve.
✨ UI & Polish
- Passive Income IndicatorAdded a clean "+EPS" indicator under the main counter that reacts dynamically to production changes, replacing floating text for automated income to reduce screen clutter.
- Quick ExitRemoved the confirmation popup when quitting the game for a faster exit experience.
📅 What's Next?
I'm continuing to work on expanding the Frequency Tree and refining the Prestige mechanics for the full release.
Please restart your Steam client to ensure you have the latest update installed.
Start the simulation. Let the neon flow.
Source
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