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Steam News16 January 20265mo ago

Update v0.2[Demo]: Visual Overhaul, Balance & Polish

Hello Factory Architects, Based on the feedback from the initial demo release, I have deployed a significant update to improve the overall game feel, balance, and visual clarity. Here are the patch notes for version 0.

In this update4

Full notes

Full Echo Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Factory Architects,

What changed

0 fixes4 additions3 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
changedBased on the feedback from the initial demo release, I have deployed a significant update to improve the overall game feel, balance, and visual clarity.
changed🎨 Visual Overhaul & SafetyThe factory visual system has been completely reworked to be cleaner and safer for long play sessions.
added🎨 Visual Overhaul & SafetyDynamic Tier Colors: Each machine tier now has a distinct neon color (Blue, Purple, Green, etc.) to improve visual hierarchy and feedback.
added🎨 Visual Overhaul & SafetyPhotosensitivity Warning: Added a warning screen on startup.
added🎨 Visual Overhaul & SafetySoft Edges: Echo waves now have smoother edges for a cleaner aesthetic.
changed⚖️ Balance AdjustmentsProgression Smoothing: Adjusted cost scaling for mid-game upgrades to ensure a smoother difficulty curve.

Echo Factory changes

changedBased on the feedback from the initial demo release, I have deployed a significant update to improve the overall game feel, balance, and visual clarity.
changedThe factory visual system has been completely reworked to be cleaner and safer for long play sessions.
addedDynamic Tier Colors: Each machine tier now has a distinct neon color (Blue, Purple, Green, etc.) to improve visual hierarchy and feedback.
addedPhotosensitivity Warning: Added a warning screen on startup.
addedSoft Edges: Echo waves now have smoother edges for a cleaner aesthetic.

Based on the feedback from the initial demo release, I have deployed a significant update to improve the overall game feel, balance, and visual clarity.

Here are the patch notes for version 0.2:

🎨 Visual Overhaul & Safety

The factory visual system has been completely reworked to be cleaner and safer for long play sessions.

  • Dynamic Tier Colors: Each machine tier now has a distinct neon color (Blue, Purple, Green, etc.) to improve visual hierarchy and feedback.

  • Visual Pulse Limiter: The visual animation speed is now decoupled from the mathematical production rate. The pulsing effect is capped at a consistent, soothing rhythm to prevent visual clutter and eye strain.

  • Photosensitivity WarningAdded a warning screen on startup.
  • Soft Edges: Echo waves now have smoother edges for a cleaner aesthetic.

⚖️ Balance Adjustments

  • Progression SmoothingAdjusted cost scaling for mid-game upgrades to ensure a smoother difficulty curve.

✨ UI & Polish

  • Passive Income IndicatorAdded a clean "+EPS" indicator under the main counter that reacts dynamically to production changes, replacing floating text for automated income to reduce screen clutter.
  • Quick ExitRemoved the confirmation popup when quitting the game for a faster exit experience.

📅 What's Next?

I'm continuing to work on expanding the Frequency Tree and refining the Prestige mechanics for the full release.

Please restart your Steam client to ensure you have the latest update installed.

Start the simulation. Let the neon flow.

Source

Steam News / 16 January 2026

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