In this update4
Full notes
Full Earth of Oryn update
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What changed
- Gameplay
- Events
- UI and audio
- Maps
Earth of Oryn changes
Dear followers,
It's already mid August and it's time for me to give you some news about the game.
Development
July-August
I have been testing the game with my publisher Stray Fawn Studio (I'm already at version 17). It's super insightful and it's helping me a lot to focus on what's important.
I'have made a lot of improvements and fixes such as:
Improving citizen behaviour, fight system and pathfinding.
Adding some panels to get an overview of your city such as your citizens, items and buildings.
Reworking the advertisement panel to become more useful giving you tips and informations based on realtime events. Plus you can now access to its history.
Improving building placement.
Proofreading and correcting labels.
Adding a general settings menu.
Improving mouse controls.
Improving performances.
Fine tuning the tutorial and creating better alpha demos.
Expanding the map size from 10 000 to 22 500 square meters (the goal for early access is 90 000).
A lot of other fixes.
September
Using all the feedback I will have gathered at the Gamescom to improve the game so I might slightly adjust my roadmap by this time. The alpha testing will be approaching for some Kickstarter backers! I will be contacting you by Kickstarter to deliver keys.
Gamescom 2023
I'm super exited to announce you that I'll be at the Gamescom 2023 in Koln Germany in the Indie arena booth!
The game will be available to test on a laptop with the very first public demo. The goal is to gather as much feedback as possible.
I can't wait to meet some of you IRL! Please tell me if you are going!
Video summary of July-August
If you like to see a more day to day progression about the Earth of Oryn I invite you to follow me on Twitter.
Cheers,
Elivard
Source
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