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Steam News12 March 20263mo ago

EA Update 0.1.11 is live – Graphics, procedural buildings and more

Update 0.1.11 is now available. This update introduces a major rework of procedural buildings, new housing progression, graphical improvements and many fixes.

Full notes

Full Earth of Oryn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions3 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Store
addedUpdate 0.1.11 is now available.
addedThis update introduces a major rework of procedural buildings, new housing progression, graphical improvements and many fixes.
addedProcedural buildings rework • New procedural building generation • Reworked roof generation • Reworked floor and footprint generation • Reworked wall generation • More prefab and material variations • Improved visual variety between buildings
addedHousing progression • New housing evolution system: Shack → Timber House → Cottage → Town House • New architectural technologies required to unlock higher tiers • New resource added: Planks
fixedGraphics and technical improvements • Fine tuning of graphics and textures • Smoother LOD transitions • Fully reworked day and night cycle • Fully reworked snow rendering for better winter visuals • Fixed lag when units spawn • Fixed animation issues when game speed is increased
fixedInterface and gameplay fixes • Fixed tooltip delays and sticky tooltip issues • Fixed tooltip updates when hovering unit thoughts and actions • Moving process information moved to the attributes panel • Research buildings now require time only (no worker required for upgrades) • Housing related alerts now reset faster when problems are resolved

Earth of Oryn changes

addedUpdate 0.1.11 is now available.
addedThis update introduces a major rework of procedural buildings, new housing progression, graphical improvements and many fixes.
addedProcedural buildings rework • New procedural building generation • Reworked roof generation • Reworked floor and footprint generation • Reworked wall generation • More prefab and material variations • Improved visual variety between buildings
addedHousing progression • New housing evolution system: Shack → Timber House → Cottage → Town House • New architectural technologies required to unlock higher tiers • New resource added: Planks
fixedGraphics and technical improvements • Fine tuning of graphics and textures • Smoother LOD transitions • Fully reworked day and night cycle • Fully reworked snow rendering for better winter visuals • Fixed lag when units spawn • Fixed animation issues when game speed is increased

Update 0.1.11 is now available.

This update introduces a major rework of procedural buildings, new housing progression, graphical improvements and many fixes.

Procedural buildings rework • New procedural building generation • Reworked roof generation • Reworked floor and footprint generation • Reworked wall generation • More prefab and material variations • Improved visual variety between buildings

Housing progression • New housing evolution system: Shack → Timber House → Cottage → Town House • New architectural technologies required to unlock higher tiers • New resource added: Planks

Graphics and technical improvements • Fine tuning of graphics and textures • Smoother LOD transitions • Fully reworked day and night cycle • Fully reworked snow rendering for better winter visuals • Fixed lag when units spawn • Fixed animation issues when game speed is increased

Interface and gameplay fixes • Fixed tooltip delays and sticky tooltip issues • Fixed tooltip updates when hovering unit thoughts and actions • Moving process information moved to the attributes panel • Research buildings now require time only (no worker required for upgrades) • Housing related alerts now reset faster when problems are resolved

Manufacturing improvements • Fixed manufacturing limitations • All items can now be manufactured • Improved manufacture interface

Additional fixes • Multiple smaller fixes and stability improvements

Soundtrack now available 🎵

The official Earth of Oryn soundtrack is now available on Steam.

It includes more than 1 hour and 15 minutes of original music composed for the game, with atmospheric and medieval inspired tracks designed to accompany the different phases of your settlement's growth, from peaceful development to more tense moments.

If you enjoy the game's atmosphere and want to immerse yourself in its music outside the game, or if you simply want to further support development, this is a great way to help the project during Early Access.

The soundtrack may also expand as new music is added to the game.

https://store.steampowered.com/app/4338650/Earth_of_Oryn_Soundtrack/

Thank you to everyone helping test the game and providing feedback. Your reports and suggestions directly help improve Earth of Oryn with every update.

More improvements are coming.

Source

Steam News / 12 March 2026

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