Full notes
Full Eagle Island Twist update
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Repeated intro
Hey, I've been listening to your feedback and I've just finished developing a big patch, and it's available now in a public beta. Just choose the public_beta branch for Eagle Island (there's a how-to GIF at the bottom). It includes a new difficulty mode, Lite, which only requires a 3x combo to earn health. Additionally, you'll be able to keep unused runestones and apply them as a loadout in future runs! You'll also get the chance to win extra runestones on the game over screen depending on how many monster's you've defeated. I've also added a 360 degree aiming mode for Koji. This is a departure from Eagle Island's core design and may unbalance the game for you, but it's here for you to try! Why not jump into the official Eagle Island Discord server and tell me what you think? All this comes with a whole bunch of other fixes and tweaks, check out the changelog:
What changed
- Compatibility
- Gameplay
- Store
- Balance
- UI and audio
- Performance
Eagle Island Twist changes
- AddNew Lite difficulty setting
Add: Store unwanted perks in the backpack
Add: Lucky Chance on game over
- AddSelect loadout from backpack on new run
Add: 360 degree aiming Gameplay Tweak
Add: Permanent runestones Gameplay Tweak
Fix: Spamming change feather while performing double jumps could soft lock Quill
Fix: Urchidna could hide behind large coral
Fix: Keys could sink to the bottom of water before Quill can swim
Fix: Toucan Trader shop items weren’t consistent on seeded levels
Fix: Venom and Potam projectiles sometimes stop bouncing
Fix: Lantern chains could break apart and shake
Fix: Icora’s Wrath could last forever when using Icora Lock
Fix: Soft lock in Armaura battles when attacking from below the camera’s bottom edge
Fix: Graphical error in gold Rattit’s tail
Fix: Oliver’s hit sprite was facing the wrong way when facing right
Fix: The shop button hint text did not update after buying an item
Fix: Mushroom monsters’ gas cloud hitboxes did not match their animation
Fix: Ancient Coin slot was shown, but empty, after completing The Lair
Fix Linux/Mac: GIF and screenshot features would crash the game
Fix Switch: Could not scroll down text boxes
Fix GOG: Achievements didn’t work when offline
Adjustment: Enhanced throw angles when using the thumbstick
Adjustment: Revamped difficulty screen
Adjustment: Option to change difficulty on Game Over (story mode)
Adjustment: Option to change difficult on Win (story mode)
Adjustment: Quill can now run while up or down is being held
Adjustment: Fire Trail runestone replaced with Ember runestone
Adjustment: Volcanic Bomb runestone no longer sets the ground alight
Adjustment: Mushboom runestone explosions no longer hurt Quill
Adjustment: Can now launch Koji while in a ledge grab
Adjustment: Can now hit Burroph’s tail while it is retreating
- AdjustmentNew Game Plus button now has a description
Adjustment: Time locked doors in Fireside Forest and High Tide Trouble are more forgiving
Adjustment: Overworld map now shows secret levels and ancient coins
Adjustment: Increase amount of items given for Offering runestone
- AdjustmentIframes added after Blast Off and Stratosphere
- AdjustmentQuill’s horizontal attack animation speed adjusted
Source
Changelog.gg summarizes and formats this update. How we read updates.
