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Steam News22 July 20196y ago

Lite Mode Update beta

Hey, I've been listening to your feedback and I've just finished developing a big patch, and it's available now in a public beta. Just choose the public_beta branch for Eagle Island (there's a how-to GIF at the bottom).

Full notes

Full Eagle Island Twist update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, I've been listening to your feedback and I've just finished developing a big patch, and it's available now in a public beta. Just choose the public_beta branch for Eagle Island (there's a how-to GIF at the bottom). It includes a new difficulty mode, Lite, which only requires a 3x combo to earn health. Additionally, you'll be able to keep unused runestones and apply them as a loadout in future runs! You'll also get the chance to win extra runestones on the game over screen depending on how many monster's you've defeated. I've also added a 360 degree aiming mode for Koji. This is a departure from Eagle Island's core design and may unbalance the game for you, but it's here for you to try! Why not jump into the official Eagle Island Discord server and tell me what you think? All this comes with a whole bunch of other fixes and tweaks, check out the changelog:

What changed

16 fixes12 additions2 changes2 removals
  • Compatibility
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Performance
addedHey, I've been listening to your feedback and I've just finished developing a big patch, and it's available now in a public beta. Just choose the public_beta branch for Eagle Island (there's a how-to GIF at the bottom). It includes a new difficulty mode, Lite, which only requires a 3x combo to earn health. Additionally, you'll be able to keep unused runestones and apply them as a loadout in future runs! You'll also get the chance to win extra runestones on the game over screen depending on how many monster's you've defeated. I've also added a 360 degree aiming mode for Koji. This is a departure from Eagle Island's core design and may unbalance the game for you, but it's here for you to try! Why not jump into the official Eagle Island Discord server and tell me what you think? All this comes with a whole bunch of other fixes and tweaks, check out the changelog:
addedAdd: New Lite difficulty setting
addedAdd: Store unwanted perks in the backpack
addedAdd: Lucky Chance on game over
addedAdd: Select loadout from backpack on new run
addedAdd: 360 degree aiming Gameplay Tweak

Eagle Island Twist changes

addedHey, I've been listening to your feedback and I've just finished developing a big patch, and it's available now in a public beta. Just choose the public_beta branch for Eagle Island (there's a how-to GIF at the bottom). It includes a new difficulty mode, Lite, which only requires a 3x combo to earn health. Additionally, you'll be able to keep unused runestones and apply them as a loadout in future runs! You'll also get the chance to win extra runestones on the game over screen depending on how many monster's you've defeated. I've also added a 360 degree aiming mode for Koji. This is a departure from Eagle Island's core design and may unbalance the game for you, but it's here for you to try! Why not jump into the official Eagle Island Discord server and tell me what you think? All this comes with a whole bunch of other fixes and tweaks, check out the changelog:
addedAdd: New Lite difficulty setting
addedAdd: Store unwanted perks in the backpack
addedAdd: Lucky Chance on game over
addedAdd: Select loadout from backpack on new run
  • AddNew Lite difficulty setting
  • Add: Store unwanted perks in the backpack

  • Add: Lucky Chance on game over

  • AddSelect loadout from backpack on new run
  • Add: 360 degree aiming Gameplay Tweak

  • Add: Permanent runestones Gameplay Tweak

  • Fix: Spamming change feather while performing double jumps could soft lock Quill

  • Fix: Urchidna could hide behind large coral

  • Fix: Keys could sink to the bottom of water before Quill can swim

  • Fix: Toucan Trader shop items weren’t consistent on seeded levels

  • Fix: Venom and Potam projectiles sometimes stop bouncing

  • Fix: Lantern chains could break apart and shake

  • Fix: Icora’s Wrath could last forever when using Icora Lock

  • Fix: Soft lock in Armaura battles when attacking from below the camera’s bottom edge

  • Fix: Graphical error in gold Rattit’s tail

  • Fix: Oliver’s hit sprite was facing the wrong way when facing right

  • Fix: The shop button hint text did not update after buying an item

  • Fix: Mushroom monsters’ gas cloud hitboxes did not match their animation

  • Fix: Ancient Coin slot was shown, but empty, after completing The Lair

  • Fix Linux/Mac: GIF and screenshot features would crash the game

  • Fix Switch: Could not scroll down text boxes

  • Fix GOG: Achievements didn’t work when offline

  • Adjustment: Enhanced throw angles when using the thumbstick

  • Adjustment: Revamped difficulty screen

  • Adjustment: Option to change difficulty on Game Over (story mode)

  • Adjustment: Option to change difficult on Win (story mode)

  • Adjustment: Quill can now run while up or down is being held

  • Adjustment: Fire Trail runestone replaced with Ember runestone

  • Adjustment: Volcanic Bomb runestone no longer sets the ground alight

  • Adjustment: Mushboom runestone explosions no longer hurt Quill

  • Adjustment: Can now launch Koji while in a ledge grab

  • Adjustment: Can now hit Burroph’s tail while it is retreating

  • AdjustmentNew Game Plus button now has a description
  • Adjustment: Time locked doors in Fireside Forest and High Tide Trouble are more forgiving

  • Adjustment: Overworld map now shows secret levels and ancient coins

  • Adjustment: Increase amount of items given for Offering runestone

  • AdjustmentIframes added after Blast Off and Stratosphere
  • AdjustmentQuill’s horizontal attack animation speed adjusted

Source

Steam News / 22 July 2019

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