From the outset, I wanted to create Eagle Island to be an experience where you can play the game to best suit your needs - a challenge I took head-on to make roguelites more accessible without compromising the genre’s c
Full notes
Full Eagle Island Twist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
UI and audio
Gameplay
Store
Balance
addedFrom the outset, I wanted to create Eagle Island to be an experience where you can play the game to best suit your needs - a challenge I took head-on to make roguelites more accessible without compromising the genre’s core ideas. So many people have been playing Eagle Island, thanks for stepping up to offer feedback and continuing to support the game since launch! A sincere Thank You to everybody enjoying their time with Eagle Island. Our Discord community has been growing steadily and just surpassed 1000 members! Our award-winning game is soaring to new heights - and thanks to the community’s feedback, which has been instrumental in the development of this free patch, I’ve got a lot of great ideas for future features and additional content. My aim is to make this the best 2D roguelite platformer of 2019! I'm adding to Eagle Island’s already thorough list of accessibility options, further allowing players to leverage in-game features for more personalized gameplay experiences. I’ve pushed a bunch of features, rebalances and fixes in the upcoming patch, including some of the most requested features:
addedNew “Lite” difficulty setting - bridging the gap between Casual and Core
changedStore extra runestones in Quill's backpack
changedImproved thumbstick aiming controls - for both 360° and non-360° aiming
changedRebalanced several runestones & abilities based on additional player feedback
Eagle Island Twist changes
addedFrom the outset, I wanted to create Eagle Island to be an experience where you can play the game to best suit your needs - a challenge I took head-on to make roguelites more accessible without compromising the genre’s core ideas. So many people have been playing Eagle Island, thanks for stepping up to offer feedback and continuing to support the game since launch! A sincere Thank You to everybody enjoying their time with Eagle Island. Our Discord community has been growing steadily and just surpassed 1000 members! Our award-winning game is soaring to new heights - and thanks to the community’s feedback, which has been instrumental in the development of this free patch, I’ve got a lot of great ideas for future features and additional content. My aim is to make this the best 2D roguelite platformer of 2019! I'm adding to Eagle Island’s already thorough list of accessibility options, further allowing players to leverage in-game features for more personalized gameplay experiences. I’ve pushed a bunch of features, rebalances and fixes in the upcoming patch, including some of the most requested features:
addedNew “Lite” difficulty setting - bridging the gap between Casual and Core
changedStore extra runestones in Quill's backpack
changedImproved thumbstick aiming controls - for both 360° and non-360° aiming
changedRebalanced several runestones & abilities based on additional player feedback
From the outset, I wanted to create Eagle Island to be an experience where you can play the game to best suit your needs - a challenge I took head-on to make roguelites more accessible without compromising the genre’s core ideas. So many people have been playing Eagle Island, thanks for stepping up to offer feedback and continuing to support the game since launch! A sincere Thank You to everybody enjoying their time with Eagle Island. Our Discord community has been growing steadily and just surpassed 1000 members! Our award-winning game is soaring to new heights - and thanks to the community’s feedback, which has been instrumental in the development of this free patch, I’ve got a lot of great ideas for future features and additional content. My aim is to make this the best 2D roguelite platformer of 2019! I'm adding to Eagle Island’s already thorough list of accessibility options, further allowing players to leverage in-game features for more personalized gameplay experiences. I’ve pushed a bunch of features, rebalances and fixes in the upcoming patch, including some of the most requested features:
New “Lite” difficulty setting - bridging the gap between Casual and Core
360° aiming option
Permanent runestones option
Store extra runestones in Quill's backpack
Win bonus runestones on a game over
Create a loadout of runestones from Quill's backpack at the beginning of a run
Improved thumbstick aiming controls - for both 360° and non-360° aiming
Revamped difficulty screens
Option to change difficulty level on Game Over
Rebalanced several runestones & abilities based on additional player feedback
For a full list of patch notes, visit: http://pixelnicks.net/eagleisland/changelog . Thanks again for owl the fun! If you haven’t already, please leave a Steam review - the more, the merrier! Follow on Twitter: https://twitter.com/pixelnicks Join the Discord: https://discord.gg/EagleIsland We've got Koji plushes!: https://swm.to/KojiPlushes Game info: https://EagleIslandGame.com PS - If you’re interested in participating in our growing speedrunner community, hop into our Discord and join the channel!