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Steam News4 March 20264mo ago

Regular Update - v0.1.4

Greetings, esteemed colaborators! Sometimes there are so many tasks at work that we get a little bit lost. But not lost enough to the point of not delivering a cool new update for you!

In this update4

Full notes

Full E-Lich: Corporate Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, esteemed colaborators!

What changed

11 fixes5 additions10 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Fixes
  • Performance
addedSometimes there are so many tasks at work that we get a little bit lost. But not lost enough to the point of not delivering a cool new update for you!
addedMinimapAs we added the incredibly fun Office Challenges, and plan to add even more things to do mid-work in the future, one thing you kept complaining about was "how do we find them?". And we agree that is unacceptable, after all, you must always be able to do extra work at all times!
addedChangesAdded a Minimap! Now you can easily spot Challenges, Chests and Boss enemies
addedChangesAdded Dialogue Notification Markers! Now, when an NPC has a new dialogue, a notification icon will appear above their head
changedChangesImproved Adventurer naming system to prevent names from repeating so often
addedChangesAdded more Challenge objectives and rewards variations

E-Lich: Corporate Souls changes

addedSometimes there are so many tasks at work that we get a little bit lost. But not lost enough to the point of not delivering a cool new update for you!
addedAs we added the incredibly fun Office Challenges, and plan to add even more things to do mid-work in the future, one thing you kept complaining about was "how do we find them?". And we agree that is unacceptable, after all, you must always be able to do extra work at all times!
addedAdded a Minimap! Now you can easily spot Challenges, Chests and Boss enemies
addedAdded Dialogue Notification Markers! Now, when an NPC has a new dialogue, a notification icon will appear above their head
changedImproved Adventurer naming system to prevent names from repeating so often

Sometimes there are so many tasks at work that we get a little bit lost. But not lost enough to the point of not delivering a cool new update for you!

Your feedback has been really invaluable to us, and we're giving it actual priority (wish they did that with the actual employee's feedback) so your work experience feels even better!

As always, you can just skip all the highlights and read it all in the Changelog. BUT, to help you find the coolest additions, how about reading about the minimap? Yeap, we got one now!

Minimap

As we added the incredibly fun Office Challenges, and plan to add even more things to do mid-work in the future, one thing you kept complaining about was "how do we find them?". And we agree that is unacceptable, after all, you must always be able to do extra work at all times!

Because of that, our R&D sector has worked to the bone to bring you our first ever Minimap feature! With that at your disposal, you'll always be able to locate Office Challenges whenever they're in your area, and will even get a helpful tracker of its current objective. So no more excuses to not go the extra mile and do even more work tasks! Now go do it... yes, I mean now!

Changelog v0.1.4

Changes

  • Added a Minimap!

    • Now you can easily spot Challenges, Chests and Boss enemies

  • Added Dialogue Notification Markers!

    • Now, when an NPC has a new dialogue, a notification icon will appear above their head

  • Improved Adventurer naming system to prevent names from repeating so often

  • Added more Challenge objectives and rewards variations

  • Challenge info is now also displayed in the right side of the screen to help you better visualize your current goal

  • Office Challenges' UI have had their size reduced by 50% and now have slight transparency

    • Boon Rewards will now have their icon/art displayed in the Challenge's Reward/Success UI

  • Improved the colliders (hit box) on several objects across multiple stages to help prevent situations where the player can get stuck on objects

    • A Level Design revision will happen in the near future to further improve this

  • Ultrawide 21:9 Resolution Changes

    • The game now limits Display Mode options to Windowed and Borderless Windowed mode when playing on a monitor with an aspect wider than 16:9

      • This should now update automatically once you open the game on this update

        • If that doesn't happen and you have previously played on Fullscreen on a 21:9 display, please ensure your current Display Mode setting is set to Borderless Windowed

      • This ensures the highest possible resolution applied is 16:9 (likely QHD 2560x1440)

      • There should be no noticeable performance differences between Borderless Windowed and Exclusive Fullscreen on both Windows 10 and 11

    • Ultrawide is currently not officially supported, so this change is being made to prevent further issues with UI scaling for users with Ultrawide monitors

Balancing

  • Challenge Rewards have been reworked to prevent insanely high stat rewards

  • Improved Challenges' spawn logic to factor in player level, ensuring fairer challenges and rewards throughout the run

    • "High Risk x High Reward" moments have not been affected. This change is only meant to prevent the player from instantly completing super easy challenges or finding challenges at moments where he would have no way to beat them

  • Some challenges now no longer required enemies to be inside the area in order to count towards the objective

    • This is meant to prevent common situations where you're too strong and enemies aren't able to reach the challenge's area, often causing you to fail the challenge

  • Doubled the HP of the Exploding Spiders in the Mines Stage

  • Challenges now use the player's level as a condition for spawning

    • This means harder challenges won't appear super early on when you certainly wouldn't be able to complete them

Fixes

  • Fixed some Status Effects not enabling tooltips

  • Fixed boons rewarded by Office Challenges still appearing in the pool, which could cause duplicates

  • Fixed a performance issue caused by having several challenges spawned at once

  • Fixed an issue where the name of the current stage was displayed incorrectly

  • Fixed a soft-lock when speaking to the Accounting Mage for the first time while playing in Portuguese

  • Fixed an issue where quickly collecting two chests would result in the second one not opening the Artifacts selection screen

  • Fixed an issue where the "Level" text in the Results Screen was being written twice

  • Fixed the Level displayed in the Results Screen being written with 1 less level

  • Improved Localization Initialization, which should hopefully prevent texts from being displayed as localization keys instead of actual text

  • Fixed an issue where the game's Pause State could be inverted upon unplugging and plugging back a controller

  • Fixed the second boss stealing the first boss's name

  • Fixed many PT-BR localization issues

Source

Steam News / 4 March 2026

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