Full notes
Full Dynasty Protocol update
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What changed
- Server
- Gameplay
- Maps
- UI and audio
- Fixes
Greetings, Commanders!
I'm excited to share the latest update for Dynasty Protocol, packed with features and improvements based on your feedback!
What's New:
The star of this update is the Tactical View Mode - press Z (customizable in settings) to get a strategic overview of the battlefield. This new view mode gives you the commander's perspective you've been asking for.
Station modules now come alive with new visual effects, making your stations feel more dynamic and immersive. I've also added a Toggle UI feature for those moments when you want to appreciate the beauty of space without interface elements.
For new players, the Tutorial Follow Indicator makes learning the ropes much easier, while the Control Scheme documentation ensures everyone understands the game's controls clearly.
Combat & Operations:
I've significantly improved the auto-combat system for player ships and enhanced enemy AI behaviors to create more challenging and engaging battles. The undocking process has been refined for better control, and the auto-docking system now works more smoothly than ever.
Manual movement during Auto Combat mode has been improved, giving you better control when you need it. AI attack delays have been reduced, making battles more dynamic and responsive.
Thank you for your continued support and feedback. Your input helps shape Dynasty Protocol into the best space RTS experience it can be!
Clear skies and victorious battles, Commanders!
NEW FEATURES
Added new visual effects for space station building modules
Added Tactical View mode for enhanced battlefield and map overview (Default: Z key, customizable in Settings)
Added Toggle UI feature for a cleaner screen experience
Added Tutorial Follow Indicator to guide new players
Added Control Scheme documentation to clarify game controls for players
IMPROVEMENTS
Enhanced undocking process and controls for ships resupplying at the station
Refined auto-docking system for smoother docking operations
Improved manual movement functionality during Auto Combat mode
Enhanced auto combat behavior for player-controlled ships
Refined enemy AI combat tactics and responses
Adjusted Frigate model size (both blueprint and in-game vessel)
Increased default camera movement and zoom speed
Reduced AI attack delay timings for more responsive combat
BUG FIXES
Fixed day/month name translation errors
Resolved auto-docking issues
Corrected move command problems occurring during Auto Combat mode
Source
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