Dying Breed
Steam News 18 December 20255mo ago

Patch 1.1.0 (Build #1347)

Developer Notes This update introduces our first major milestone patch for Early Access. It includes a large round of stability improvements, UI and usability upgrades, mission corrections, and a broad gameplay rebalanc…

Update log

Full Dying Breed update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes4 additions21 changes3 removals
  • Performance
  • Fixes
  • Gameplay
  • Maps
  • Security
  • UI and audio
changedDeveloper NotesThis update introduces our first major milestone patch for Early Access. It includes a large round of stability improvements, UI and usability upgrades, mission corrections, and a broad gameplay rebalance targeting units, buildings, damage tables, harvesters, and the overall economy.
fixedFixesCamera control switching – Fixed an issue that required multiple key presses when switching camera control units.
fixedFixesCapture Repair Shop – Fixed an issue where Repair Shops could not be captured by Engineers.
changedFixesFormation hotkeys – Improved reliability when selecting multiple units.
changedFixesGeneral stability improvements – Various optimizations and fixes to improve overall game stability.
removedFixesMinimap zoom – The minimap no longer zooms in when the player zooms the main camera; it now always displays the full map.

Developer Notes

This update introduces our first major milestone patch for Early Access. It includes a large round of stability improvements, UI and usability upgrades, mission corrections, and a broad gameplay rebalance targeting units, buildings, damage tables, harvesters, and the overall economy.

Below is a detailed breakdown of all changes.

Fixes

  • Camera control switching – Fixed an issue that required multiple key presses when switching camera control units.

  • Capture Repair Shop – Fixed an issue where Repair Shops could not be captured by Engineers.

  • Formation hotkeys – Improved reliability when selecting multiple units.

  • General stability improvements – Various optimizations and fixes to improve overall game stability.

  • Minimap zoom – The minimap no longer zooms in when the player zooms the main camera; it now always displays the full map.

  • Music hotkey – Mute and track-skip hotkeys now behave correctly after switching tracks.

  • Naval combat – Fixed aquatic units failing to attack the shipyard.

  • Out-of-view unit command issue – Units now correctly acknowledge commands even when the camera is scrolled away from them.

  • Refinery free harvester exploit – Fixed an exploit where building and selling refineries was cheaper than producing harvesters normally, granting both a free unit and soldiers.

  • Targeting units on bridges – Units can now properly target enemies standing on bridges.

  • Tank cannon pivot – Tank turret rotation now matches movement direction correctly.

  • V3 launcher animation – Fixed multi-shot animation.

  • Water Worm behavior – Improved movement stability and added missing local avoidance to prevent unnatural movement.

Gameplay & UI Improvements

  • Commando unit rules – The Commando now only attacks infantry. It cannot attack vehicles, aircraft, or naval units, and can destroy buildings or bridges only by planting explosives.

  • Auto-open UI panel – The build panel now opens when new entities become available.

  • Building tooltip info – Power consumption/production now appears in building descriptions.

  • Cancel ready buildings – Buildings in the “ready” state can now be cancelled to refund their costs.

  • Deselect units when placing buildings – Placing a building now automatically deselects units.

  • Energy bar information panel – Now displays real-time energy production and consumption.

  • Engineer animation transitions – Improved smoothness of engineer animation blending.

  • Machinegun tower sound – Improved firing sound.

  • Mission victory/defeat input lock – After winning or losing a mission, construction is disabled to prevent unintended actions.

  • Shipyard rally point – Replaced the flag with a buoy for sea units.

  • Silo/Refinery capture loot – Capturing a silo or refinery now grants any resources stored inside.

  • Underwater sound – Added dedicated underwater audio for aquatic units.

Map Changes

  • Various Maps – Minor gameplay changes and mission descriptions.

  • WWA 4.1 – Removed misplaced colliders above the barricade that blocked progression after destruction.

New Maps

WWA Maps

  • WWA 9.1 – Family Man A medium-sized map with a strong emphasis on naval combat.

  • WWA 10.1 – Riverboat A progression-based mission where you advance through towns overrun by mutants.

  • WWA 11.1 – Processing Base A tactical map focused on capturing enemy buildings in order to weaken their defenses before assaulting the enemy base.

EAO Maps

  • EAO 8 – Sandman A mid-sized battlefield centered around naval warfare.

  • EAO 9.1 – Tropical Island A large, naval-focused map where you must seize the enemy base located on an isolated island.

  • EAO 10.1 – Shots An indoor mission with limited units and no base building, emphasizing tight combat.

System-Wide Adjustments

  • Harvester balance – Improved survivability, speed and carrying capacity.

  • Damage table updates – More consistent relationships between weapon types and armor

Source

Steam News / 18 December 2025

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