Dying Breed
Steam News 10 March 20262mo ago

Update 1.1.3 (Build 1464)

Developer Notes This update focuses on harvester behavior improvements, resource flow adjustments, and additional balance refinements. It also includes UI enhancements and stability optimizations to further improve the…

Update log

Full Dying Breed update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions8 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Compatibility
changedDeveloper NotesThis update focuses on harvester behavior improvements, resource flow adjustments, and additional balance refinements. It also includes UI enhancements and stability optimizations to further improve the overall gameplay experience.
fixedFixesLaser guns – Corrected laser projectile speed to ensure proper hit timing and visual consistency.
fixedFixesSubstance D capacity – Corrected an issue where grace capacity calculations were not being properly applied.
changedFeaturesAutomatic camera movement (reverted) – Reverted automatic camera movement when selecting a control group outside the visible screen area, as requested by the community.
addedFeaturesGain resources on conversion – Capturing a Refinery, Silo, or Command Center now grants the resources currently stored within it.
changedFeaturesHarvester capacity UI – Harvesters now display their current storage capacity.

Developer Notes

This update focuses on harvester behavior improvements, resource flow adjustments, and additional balance refinements. It also includes UI enhancements and stability optimizations to further improve the overall gameplay experience.

Fixes

Laser guns – Corrected laser projectile speed to ensure proper hit timing and visual consistency.

Substance D capacity – Corrected an issue where grace capacity calculations were not being properly applied.

Features

Automatic camera movement (reverted) – Reverted automatic camera movement when selecting a control group outside the visible screen area, as requested by the community.

Gain resources on conversion – Capturing a Refinery, Silo, or Command Center now grants the resources currently stored within it.

Harvester automatic start – Newly created Harvesters will automatically begin Substance D collection.

Harvester capacity UI – Harvesters now display their current storage capacity.

Harvester Substance D discovery – Harvesters will no longer attempt to collect unexplored Substance D deposits.

New construction UI – Improved readability, sizing, and layout organization.

Smarter Harvester behavior – Harvesters now stop collecting when capacity is full and resume only when storage space is available.

Balance

Storage minimum capacity – Refinery storage capacity increased to 3000. Command Center storage capacity set to 2000.

Units & Buildings balance – Adjustments to attack, defense, and range values as part of our ongoing balance refinement process.

Optimizations

Performance & Stability – Minor improvements to game startup, loading times, and overall stability.

Savegame Compatibility Notice

During Early Access, we cannot guarantee savegame compatibility across updates. While saves may continue to work across versions, significant changes may require restarting a mission or campaign for the best experience. Your overall campaign progress and unlocks remain independent and will always remain safe.

As always, thank you for your feedback. If you encounter any issues or have suggestions, feel free to share them on the Steam forums or Discord — we’re listening.

Source

Steam News / 10 March 2026

Open original