In this update8
Full notes
Full Dwarven Realms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Fixes
- UI and audio
- Gameplay
- Maps
Dwarven Realms changes
Season 3 Chaos Week - Fixes Patch
26th of January - Meta Breaking Changes ahead:
We hope you're having fun playing Season 3 Chaos week! Thanks to your commitment, we've already identified several large - game breaking - issues. The Fix patch is now live, patch notes in list below. As expected from Chaos week, this means we will likely have another reset coming within the next few days. The good news is, everyone participating in Chaos week will also receive an additional cosmetics reward!
Patch notes:
Empowered Attacks
Removed a miscalculation in the new Empowered Attacks system that was causing all players in all scenarios to deal double damage. - Ya'll didn't notice the game was easy as pie?
Resolved an issue where Empowered Cyclone Frenzy was not dealing damage behind the player.
Fixed a bug that was causing Empowered Blood Swirl to not receive the correct radius increase bonus.
Resolved an issue that was causing some Empowered attacks to deal damage to players.
Skill Tree
Fixed various typo's in skill tree node descriptions.
Fixed the issue where players were not consuming gold when unlearning nodes in skill tree.
Fixed 'Taste My Lightning' node to give correct lightning bonus damage.
Fixed an issue where players would gain _Charged Defense Blessing_ without spending skill points.
Fixed an issue where players would keep _Infuriated Health Blessing_ after unlearning the node.
Fixed Blood Boil nodes to give the correct amount of critical damage bonus.
Fixed the issue that was causing Blood Rage nodes to give Critical Chance instead of Critical Damage.
Fixed description of Stance bonuses in selection nodes.
Added Luck as an option to stat selection nodes.
Monogram
Fixed the issue where Gain additional Potion Slot for per highest stat Monogram was not working properly.
Fixed the issue where Gain 2 additional Potion Slots Monogram was not working.
Fixed the Phasing trance effects increase by 10% Monogram to work as intended.
Fixed the issue where Gain 0.05% Health per highest stat Monogram was not working as intended.
Fixed the issue where Gain 1% Armor per Bloodlust stack Monogram was not working as intended.
Fixed the Monogram granting Max Health for Elemental Damage to correctly calculate bonus health.
Fire Orbs Balance
We've Identified and resolved several issues with the way Fire Orbs calculates damage, especially with it's Ability Modifiers:
- Fire OrbsCooldown increased by 0.2s
- Fire OrbsReduced Increasing intensity multiplier from 5% to 3%
- Modifier - Mini OrbsDamage multiplier reduced to 20% of total Fire Orbs damage
- Modifier - ExplodeReduced explosion damage to be 65% of total Fire Orbs damage.
- Modifier - ExplodeFixed an issue where bonus damage for extra ticks was not scaling correctly.
Stance related
Fixed issue where Hurricane Havoc was not triggering Offhands correctly.
Removed Mastery Scaling for early game Spears stance proficiency .
Corrected the description of Bloodlust in Spears stance proficiency.
Fixed an issue that was causing Sky Swords to collide with objects and not hit the ground.
Resolved the problem with Empowered Magical Slash not hitting some enemies.
Misc.
Fixed the issue that was causing enemies to spawn underground in new Harmonian maps.
Added missing Ghauxst to new Infused Harmonian maps.
Fixed an issue where enemies would stop attacking player in Massadin maps.
Fixed an issue that was causing tooltips to display +0% bonuses.
Added a scroll bar to the rewards shown in the Essence Turn-in station at the end of Ruptures.
Resolved a sound issue that was causing Sword attacks to play wrong sounds.
Tweaked opacity of Chaos Mine animation to reduce visual clutter.
Resolved an issue that was preventing offline characters from Re:Specing.
Cleared up incorrect text on Axe proficiency nodes.
Updated Luck & Attack Speed Quartz card reward to give 15 Luck, in alignment with all other stats.
Resolved an issue that was causing Dexterity to unintentionally increase player movement speed.
Fixed sound effect blending for Phantasm Archers.
Fixed the scenario where picking up fossil gems with a full inventory would cause players to lose gems.
Source
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