What changed
0 fixes2 additions2 changes0 removals
addedBlood effects (combined with corpse meats) were one of the biggest performance killers for older hardware, and even for newer one when playing with 4-6 players and scoring simultaneous kills. This update adds a more precise blood adjusting option that replaces the on/off switch. The default amount is now also lower, but the blood effect gets rendered in front of background tiles, so it is generally more visible, yet less straining for the CPU. If you still find the FPS dipping too much during intensive fights, try the light setting before turning the effect off. If you want to use the old blood amount setting, choose "heavy" value for the "blood effect" option. The default "normal" is, as said, lighter than it used to be. Full changelog:
addedOption for adjusting the blood effect (more than on/off) added: off, light, normal, and heavy options for controlling the amount of blood emitted (replaces the "show blood" option)
changedBlood amount reduced by default (set this to "heavy" for classic amount of blood)
changedZombie respawn times by player count adjusted in Zombie Survivor mode (1.5 (-0.5) seconds for 4 players, 2 (-1) seconds for 5 players, and 3 (-1) seconds for 6 players)
Dwarven Brawl Bros changes
addedBlood effects (combined with corpse meats) were one of the biggest performance killers for older hardware, and even for newer one when playing with 4-6 players and scoring simultaneous kills. This update adds a more precise blood adjusting option that replaces the on/off switch. The default amount is now also lower, but the blood effect gets rendered in front of background tiles, so it is generally more visible, yet less straining for the CPU. If you still find the FPS dipping too much during intensive fights, try the light setting before turning the effect off. If you want to use the old blood amount setting, choose "heavy" value for the "blood effect" option. The default "normal" is, as said, lighter than it used to be. Full changelog:
addedOption for adjusting the blood effect (more than on/off) added: off, light, normal, and heavy options for controlling the amount of blood emitted (replaces the "show blood" option)
changedBlood amount reduced by default (set this to "heavy" for classic amount of blood)
changedZombie respawn times by player count adjusted in Zombie Survivor mode (1.5 (-0.5) seconds for 4 players, 2 (-1) seconds for 5 players, and 3 (-1) seconds for 6 players)
Blood effects (combined with corpse meats) were one of the biggest performance killers for older hardware, and even for newer one when playing with 4-6 players and scoring simultaneous kills. This update adds a more precise blood adjusting option that replaces the on/off switch. The default amount is now also lower, but the blood effect gets rendered in front of background tiles, so it is generally more visible, yet less straining for the CPU. If you still find the FPS dipping too much during intensive fights, try the light setting before turning the effect off. If you want to use the old blood amount setting, choose "heavy" value for the "blood effect" option. The default "normal" is, as said, lighter than it used to be. Full changelog:
Option for adjusting the blood effect (more than on/off) added: off, light, normal, and heavy options for controlling the amount of blood emitted (replaces the "show blood" option)
Blood amount reduced by default (set this to "heavy" for classic amount of blood)
Blood is now rendered front of background tiles
Hit blood effect now fades faster
Corpse meat count default is now 6 instead of 8
Zombie blood particle now matches other blood particles in shape
Zombie respawn times by player count adjusted in Zombie Survivor mode (1.5 (-0.5) seconds for 4 players, 2 (-1) seconds for 5 players, and 3 (-1) seconds for 6 players)