What changed
0 fixes3 additions1 change0 removals
- Gameplay
- Balance
- UI and audio
addedIf you want to tweak the slow-mo effect, for normal and respawn modes separately, or turn it off completely for both, this can now be done in the options (page 4). By default, the slow-mo effect for respawning players and respawn modes is now 30% faster, but it can be of course adjusted to match the normal setting. The confetti effect triggered by the fratricide (5 kills in a row) was also potentially a bit too demanding for some machines (on top of dying physics kicking in at the same moment) so the amount of those particles was adjusted down. Full changelog:
addedAdded two separate options for adjusting the death slow-mo effect, slow mo option and slow-mo (respawning players) option, both with values: off, short, brief, normal, and long; the latter option affect the respawning players (and respawn modes)
addedBy default, respawning players and respawn modes now have slightly shorter slow mo effect duration
changedBattle Axe's main attack's hit sound made a bit quieter
Dwarven Brawl Bros changes
addedIf you want to tweak the slow-mo effect, for normal and respawn modes separately, or turn it off completely for both, this can now be done in the options (page 4). By default, the slow-mo effect for respawning players and respawn modes is now 30% faster, but it can be of course adjusted to match the normal setting. The confetti effect triggered by the fratricide (5 kills in a row) was also potentially a bit too demanding for some machines (on top of dying physics kicking in at the same moment) so the amount of those particles was adjusted down. Full changelog:
addedAdded two separate options for adjusting the death slow-mo effect, slow mo option and slow-mo (respawning players) option, both with values: off, short, brief, normal, and long; the latter option affect the respawning players (and respawn modes)
addedBy default, respawning players and respawn modes now have slightly shorter slow mo effect duration
changedBattle Axe's main attack's hit sound made a bit quieter
If you want to tweak the slow-mo effect, for normal and respawn modes separately, or turn it off completely for both, this can now be done in the options (page 4). By default, the slow-mo effect for respawning players and respawn modes is now 30% faster, but it can be of course adjusted to match the normal setting. The confetti effect triggered by the fratricide (5 kills in a row) was also potentially a bit too demanding for some machines (on top of dying physics kicking in at the same moment) so the amount of those particles was adjusted down. Full changelog:
Added two separate options for adjusting the death slow-mo effect, slow mo option and slow-mo (respawning players) option, both with values: off, short, brief, normal, and long; the latter option affect the respawning players (and respawn modes)
By default, respawning players and respawn modes now have slightly shorter slow mo effect duration
Fratricide confetti effect is now less CPU straining (launches 150 particles instead of 200)
Battle Axe's main attack's hit sound made a bit quieter